User Manual

Getting Started

Manual for Surge 1.9

Thank you for using Surge XT!

Surge XT is a virtual synthesizer originally released as “Surge” into open source by creator Claes Johanson in September 2018. Since then, it is maintained by a group of volunteers.

This first section is intended to give you a brief overview of some concepts that are specific to this synthesizer and an introduction on how to navigate, manipulate, and use Surge XT to its full potential.

For detailed information regarding the synthesis engine and other advanced technical specifications and options of this synthesizer, there is a second section dedicated to Technical Reference.

Note that most of the images and descriptions in this manual are made with the Classic skin in mind, as it’s the default skin used when first loading Surge XT.

Finally, for more tips and tricks, tutorials, and to download additional content, you can also take a look at Surge’s wiki.

Feel free to visit the Surge Synth Team Discord server here if you have questions about Surge XT, want to help in developing it further or if you come across any bugs or other issues.

Installing or Building Surge XT

Audio Units, AU is a trademark of Apple Computer, Inc VST is a trademark of Steinberg Media Technologies GmbH

Surge XT’s installer is available at https://surge-synthesizer.github.io.

Windows

On the Windows platform, Surge XT is delivered as both a 32 or 64-bit VST3, CLAP plug-in instrument and as a standalone synthesizer.

The file name for the VST3 is Surge XT.vst3. For CLAP, it is Surge XT.clap, and the standalone is an executable called Surge XT.exe

System Requirements:

  • Windows 7 or newer
  • A reasonably fast CPU (Pentium 4/Athlon 64 or above)
  • At least 4GB of RAM
  • VST-compatible host application

In addition, to use the 64-bit version on Windows you need the following:

  • A CPU supporting the x64 (AMD64/EM64T) instruction set
  • A 64-bit version of Windows
  • An application capable of hosting 64-bit VST plug-ins

Both the VST3 and CLAP versions of the plug-in should be automatically installed in their default plug-in location and should be found by your host application, as long as it supports VST3 or CLAP. However, the Windows version also comes with a portable mode:

  • Portable Mode allows you to store assets in the same directory as the Surge XT VST3 or CLAP.
  • If Surge XT is installed in a folder and in that same folder there is a directory called SurgeXTData, Surge XT will use that for factory data rather than %PROGRAMDATA%\Surge XT.
  • If in that same folder there is a directory called SurgeXTUserData, Surge XT will use that for user data rather than %DOCUMENTS%\Surge XT.
  • Either none, one, or both of those folders can be there. Surge XT will fall back to the defaults if they are not present. You can always see your data paths in the About screen.

macOS

On Mac, Surge XT is delivered as a 64-bit Plug-in Instrument for the Audio Unit (AU), VST3, and CLAP plug-in interfaces. It is also offered as a standalone application.

System Requirements:

  • Mac OS X 10.11 or newer
  • A 64-bit x86 Intel or ARM Apple Silicon CPU
  • At least 4GB of RAM
  • 64-bit AU or VST-compatible host application

To install, run the packaged installer. You will be given the option of automatically installing the AU Surge XT.component and the VST3 or CLAP to their correct locations. The factory patches and wavetables will also be automatically installed.

Running the packaged installer will install Surge for all of the users of your Mac.

Linux

On Linux, Surge is available as a 64-bit VST3 and CLAP in the form of a deb and RPM package. It is also offered as a standalone application.

The system requirements can be hard to determine, as there are a lot of distributions out there and other factors. However, the following information might be good to know:

  • The installation package on Surge XT’s website is in the form of a Debian package
  • The distribution package is built on Ubuntu 18.04
  • The packages required are listed in the source and in the deb file

Note: Some actions in Surge XT are done by doing Alt + Drag or scroll wheel. On certain Linux distributions, those shortcuts and gestures may cause conflicts between Surge and the desktop environment. We decided we couldn’t give up alt-drag for all platforms because one window manager in one distribution used it by default. Therefore, it’s often possible to disable that global gesture in desktop environments, and would be the easiest way to solve that possible issue.

Building from Source

If you would like to build Surge XT from source, see the instructions on our Github repository.

Installing Alongside Older Versions

Although Surge XT represents an evolution of Surge, Surge XT is an entirely new plug-in. This means that you can effortlessly install it alongside Surge 1.9 or earlier, and you will need to keep Surge 1.9 installed in order to open existing projects containing older versions of Surge.

Standalone Version Options

Along with the usual plug-in formats available in the installer, Surge XT can also be ran as a standalone executable on all 3 operating systems specified above. The standalone version includes several additional options available in the title bar on the top-left of the interface. Such options are settings regarding MIDI and audio inputs and outputs configuration, saving and opening state files for the synth, as well as resetting to the default state.

In addition, the standalone has a BPM setting to the left of the virtual keyboard towards the bottom of the interface. This comes in useful for the Tempo-Sync option found in context menus of most time-related parameters.

Locations

Windows

The patch library and wavetables are at C:ProgramData\Surge XT. The user patches are at C:\Users\your username\My Documents\Surge XT.

macOS

The patch library and wavetables are at /Library/Application Support/Surge XT. The user patches are at ~/Documents/Surge XT.

Linux

The patch library and wavetables are at /usr/share/surge-xt with a standard install. The user patches are at ~/Documents/Surge XT. This directory will be created once you store a patch or change the user default settings for the first time.

Note: These locations can be changed in Surge’s menu (see Data Folders).

If you put user content in the factory folder or otherwise change it, future installers will erase it. Surge XT’s installers never touch anything in the user area.

So, if you want to install a custom skin, set of patches, or otherwise add things to Surge, put them in your user data folder instead of here, or risk losing them when you upgrade.

Playing Your First Note

Surge XT is most comfortably used with a DAW, or a physical device such as a keyboard. To get started however, you can make use of the virtual keyboard (see Workflow), which can be opened from menu -> workflow -> virtual keyboard, or alt+k.

Each note you play will be simulated based on the current Patch, so it’s the perfect way to experiment before tackling a more complex setup.

User Interface Basics

The user-interface of Surge XT is divided into four main sections:

  • Header
  • Scene controls
  • Modulation/Routing
  • Effects

Keeping this structure in mind will make it easier to understand the layout.

Illustration 1: The four sections the user-interface that Surge XT is divided into.

The four sections of the user-interface that Surge is divided into.

The Scene Concept

Every patch in Surge XT contains two scenes (A & B) and an effect-section. Both scenes and all effect settings are stored in every patch. A scene is similar to a traditional synthesizer patch as it stores all the information used to synthesize a voice. Since there are two scenes in each patch, it’s possible to have layered or split sounds stored within a single patch. (see Scene Select and Scene Mode).

Illustration 2: Both scenes and all effect settings are stored in every patch.

Audio Outputs

When loaded into a DAW, each instance of Surge XT has 3 audio outputs:

  • Stereo Out
  • Scene A Out
  • Scene B Out

Depending on the host, those outputs can be used and routed to be processed separately.

Sliders and Controls

The most common user-interface control in Surge XT is the slider. They come in both horizontal and vertical orientations but their functionality is otherwise identical.

Sliders are always dragged, there is no jump if you click on the slider tray instead of the slider head, it enters dragging mode nonetheless.

Slider interactions:

  • Left-click drag - Drag slider
  • Shift + Left-click drag - Drag slider (fine)
  • Ctrl/Cmd + Left-click drag - Drag slider (quantized steps)
  • Alt + Left-click drag - Drag slider in elastic mode (snaps back to initial position upon release)
  • Scroll Wheel - Move Slider
  • Shift + Scroll Wheel - Move slider (fine)
  • Double left-click - Reset parameter to default value
  • Right-click - Context menu
  • Hover - See the slider’s current value without clicking on it

Other than sliders, some of Surge XT’s parameters are also displayed as number and value fields, buttons and button rows.

Undo and Redo

Below the Patch Browser, you will find curved arrow buttons just to the left of the Save button. Clicking on these will allow you to undo and redo the latest changes. You can also use keyboard shortcuts (by default, Ctrl+Z and Ctrl+Y) to undo and redo respectively.

Parameter Context Menu

Any parameter’s context menu can be brought up with a right-click. This menu has numerous useful functions:

Illustration 3: Slider context menu

Name and Contextual Help

Clicking on this first option will open this user manual to the correct section explaining the parameter in question. Alternatively, you can simply hover over the control in question and press F1.

Edit Value

This option allows you to type in the desired value of a parameter. Once the value popup appears, its text will already be highlighted, and you can start typing the value right away. When you are done, simply press Enter to confirm the change. To cancel and close this popup, simply press the Escape key or move any other parameter.

Note that for any value type-in windows in Surge XT, there is no need to type in the unit of the entered value.

Illustration 4: Type-in window

For discrete parameters (Unison Voices, or a button row for instance), instead of a type-in field, all the possible values will be displayed right in the menu so they can be accessed directly.

Illustration 5: Discrete parameters

Extend Range

Some parameters can have their range extended. The option Extend range will appear in the context menu if they do. Pitch, for instance, is one of those parameters.

Tempo Sync

Some parameters can be synchronized to the host tempo. The option Tempo sync will appear in the context menu if they do.

Once tempo-synced, when using the Surge XT Classic skin, the slider will show a “TS” symbol on their handles to indicate that state, like so:

Illustration 6: Tempo sync slider

This indication can vary depending on the skin used.

Enabled

Some parameters can be enabled or disabled. If a slider appears transparent or is missing its handle, in some cases, it can be because the parameter is disabled. To toggle it, simply click on that option.

Modulations

This section of the menu will appear if the right-clicked slider is being modulated by some modulation source(s) (if it has a blue tint). See Routing for more information.

  • Red X icon - Clicking on this icon to the left of a modulation source will clear that modulation routing.
  • Speaker icon - Clicking on this will allow you to mute (bypass) a modulation source in the list. Simply click that icon again to unmute that source.
  • Pencil icon - This will bring up the modulation amount type-in window. Simply type-in the desired amount of modulation you want to apply to that parameter. See Edit Value for more information.

Add Modulation From

As its name suggests, this menu entry allows you to directly link a modulator to the right-clicked control. All the available modulation sources are sorted in different categories so you can find the desired one easier. Once a modulation source is chosen, a type-in window will appear, allowing you to enter the modulation amount you want to apply.

Assign To MIDI CC

This option allows to assign the right-clicked parameter to any MIDI CC.

MIDI Learn

This is where you assign a MIDI controller to the desired slider. To abort MIDI learning on that parameter, simply right-click again and the option will now become Abort Parameter MIDI Learn.

Clear learned MIDI

This option will be available if the selected parameter has already been MIDI learned. It allows you to clear that link (the existing link MIDI CC number will be shown in parentheses).

VST3 Options

Finally, the VST3 version of Surge XT supports VST3 context menu items. Depending on the host, there may be more or less options regarding automation, MIDI, or parameter values.

Header

Illustration 7: Header section

Scene Select and Scene Mode

Illustration 8: Scene select and scene mode

There are two setups of all controls within the Scene section of the user interface. The Scene Select buttons [A|B] determine which one is selected for editing. Right-clicking on these buttons brings up a context menu that allows you to copy/paste scene content.

Depending on the Scene Mode, these two buttons could also be used to choose which scene will be played. Indeed, whether a scene will generate a voice when a key is pressed is determined by the Scene Mode setting:

  • Single – Notes will be played only by the selected scene.
  • Key Split – Notes below the split key will be played by scene A, notes above and including the split key will be played by scene B.
  • Channel Split – Notes from MIDI channels below and including the split MIDI channel will be played by scene A, notes from MIDI channels strictly above the split MIDI channel will be played by scene B.
  • Dual – Both scenes will play all the notes.

In both Key Split and Dual mode, if MPE is disabled, the system also supports MIDI channel routing where Channel 2 plays only Scene A and channel 3 plays only Scene B. MIDI channel 1 and all other channels higher than 3 play the Split/Dual mode.

Poly shows the number of voices currently playing and allows you to set an upper limit to the number of voices allowed to play at the same time by dragging horizontally on the value. The voice-limiter will kill off excess voices gently to avoid audible artifacts, thus it’s not uncommon for the voice count to exceed the limit.

Patch Browser

Illustration 9: Patch browser

Cycling through sounds in Surge XT is easy: just press the arrow buttons until you find something you like. If you left-click the patch-name field (anywhere in the white area), a menu will list all available patches arranged into categories. A right-click will bring up a menu with just the patches of the current category. If you middle-click on these buttons, a random patch will be loaded.

These categories are also grouped into three sections depending on who created them:

  • Factory Patches - Patches created in-house by the Surge XT authors.

  • 3rd party patches - Patches created by users and 3rd parties. Categorized by creators.

  • User Patches - Your own patches will be stored here. How you categorize them is entirely up to you. At the top of this section is where your favorites patches will show up.

At the bottom, there is an option to download additional content.

By default, to help prevent you loosing an unsaved patch by switching patches, a confirmation dialog will open, asking you if you still want to proceed. You can turn off this warning by checking the Don’t ask me again box, or by disabling the appropriate option in the Workflow category found in the main menu. A modified or unsaved patch name will show an asterisk in the patch name area.

You can also directly load patches (.fxp) by dragging and dropping them anywhere over the Surge XT interface.

There is also an option in the patch menu to set the current patch as the default one to be loaded when opening a new instance of Surge XT.

Furthermore, the patch menu allows you to rename or delete a patch. Those options will only appear if you have a non-factory patch loaded in the synth.

Finally, the patch browser also support program changes via MIDI, which you can learn more about here.

Searching Patches

To search patches by name, simply click on the magnifier glass icon to the left of the patch name area. You may see Surge XT first update the patch database before being able to type in your search query.

You can also search for patches by author or category by typing “AUTHOR=” or “CATEGORY=”, followed by your search query. There is also a shorthand for these keywords, you can type “AUTH=” or “CAT=” instead.

If the Retain patch search results after loading option is enabled in the Workflow category found in the main menu, holding Ctrl while selecting your desired search result with your mouse or while pressing enter will close the search results.

The Save Dialog

Illustration 10: Save dialog

Clicking the Save button of the patch browser opens the save dialog. This is where you name your new patch and choose which category it should belong in. You can also create a new category manually here as well. The patches you save will end up in the user section at the bottom of the patch menu. The save dialog also provides text fields for the name of the patch creator, license, and comments.

Note: You can display the comments of a particular patch by hovering over the patch name area with your mouse.

Holding down the Shift key when saving a patch will automatically overwrite an existing patch, which bypasses the dialog asking you for an overwrite confirmation.

Favoriting Patches

Adding a patch to your favorites list is as easy as pressing the heart icon to the right of the patch name area. Right-clicking on that same icon will allow you to access the favorite patches list.

Status Area

Illustration 11: Status area

This area is meant to be a quick access to some of Surge XT’s features that are also present in the Menu. (see Main Menu)

The MPE and Tune buttons are for quickly enabling/disabling those features in the current Surge XT instance. Right-clicking on one of these buttons will reveal more options which are also present in sub-menus under the Menu button as well. Left-clicking the Tune button while Surge XT is in its default tuning will also simply open the menu. See Microtuning for more information.

FX Bypass, Character, Global Volume

Illustration 12: FX bypass, character and global volume

FX Bypass lets you quickly hear what a patch sounds like without the effect-units. (see Effects)

  • Off – Bypass is disabled, all effects are active.
  • Send – The send effects are bypassed.
  • Send + Global - The send and global effects are bypassed.
  • All – All effects are bypassed.

Character controls the amount of high-frequency content present in most of Surge XT’s oscillator algorithms. Available choices are Warm, Neutral and Bright.

Global Volume controls the last gain stage before the output. You can choose to hard clip the global output either at +18 dBFS (default) or 0 dBFS by right-clicking on it.

Level Meter

The level meter above the global volume shows the output level, and will become red if it goes above 0 dBFS. If you right-click on the level meter, you will find options to open the oscilloscope, and also to display CPU usage.

Scene Controls

The UI of the scene section can also be further divided into two parts:

  • Sound generation
  • Sound shaping

The sound is generated and mixed in the sound generation section. After that, it goes through the sound shaping section.

Illustration 13: Scene controls

Sound Generation

This is where the sound is born. The oscillators generate waveforms according to the notes played. They are then summed up in the mixer.

Illustration 14: Sound generation

Oscillators

1/2/3-buttons – Chooses the active oscillator for editing. You can right-click on one of them and a context menu with the name, Copy and Copy (with modulation) options will show up.

Display – Shows the active waveform. When the Wavetable or Window oscillator is used, it will also work as wavetable selector by clicking on the orange bar or on the straight arrow buttons to cycle through them. When the selected oscillator in the display is muted, the waveform will be semi-transparent.

Type – Oscillator type. Chooses which algorithm is used for the oscillator. Available options are:

  • Classic
  • Modern
  • Wavetable
  • Window
  • Sine
  • FM2
  • FM3
  • String
  • Twist
  • Alias
  • S&H Noise
  • Audio Input.

See Oscillators in the Technical Reference section for more information.

Pitch & Octave – Controls the pitch for this particular oscillator. Its context menu can be used to extend its range, or to set the pitch to Absolute mode, which makes the pitch shift in absolute frequency as opposed to relative to the note that is being played.

Keytrack – When disabled, the oscillator will play the same pitch regardless of the key pressed. This button can be right-clicked to toggle its state across all oscillators in the scene.

Retrigger – If active, the oscillator and all its unison voices will always start immediately at the same phase position. This is useful for snappy sounds where you want the attack to sound exactly the same each note. This button can be right-clicked to set its state across all oscillators in the scene.

Other - The rest of the sliders from the oscillator editor are specific to each oscillator type. See Oscillators in the Technical Reference section for more information.

Mixer

Mixer Channels

Excluding the Pre-filter Gain (slider on the right), the Mixer has 6 channels (sources) from left to right:

  • Oscillators 1, 2, 3

  • Ring Modulation of 1x2, 2x3 – The source of these two channels is digital ring modulation from the oscillators. This type of RM is a bit different from the traditional carrier-modulator style ring modulation. Digital ring modulation is simply the result of multiplying the output of oscillators 1 and 2, or 2 and 3.

    There are different options for both ring modulation sources. A Continuous XOR mode can be enabled, a feature that can be found in some of today’s modular synthesizers.

    In addition, there are some more experimental Scale-Invariant Linear Modulation options. These are the result of measuring the relative differences between samples of the ring modulation inputs, and applying those on differnt mathematical dimensions. Since the theory behind this concept is difficult to illustrate and explain, trying to apply diffent types and hearing the results is recommended.

  • Noise Oscillator

Channel Parameters

Each channel has the following controls:

  • M – Mute. You can of course have multiple channels muted at the same time, but you can also keep only the channel you mute muted by holding down Ctrl / Cmd and clicking on the desired mute switch.

  • S – Solo (only play channels that have solo active). You can have multiple channels in solo at the same time, or only one at a time by holding down Ctrl / Cmd and clicking on the desired solo switch.

  • Triple Orange Box (Filter routing) – Chooses which filter the channel is routed to. The left position routes the channel output to filter 1, the right position routes it to filter 2, while the middle position, which is selected by default, routes it to both. However, this setting will only route the channel output to filter 1 if a serial filter block configuration is used, since the audio will then go through the second one in the filter block anyways. If any other configuration than serial is used, the audio will then be routed to both filters, as expected.

  • Slider – Gain control for each input.

Other Sound Generation Parameters

Pitch & Octave – Controls the pitch for the entire scene. Affects the filter key-tracking and the keytrack modulation source as well. The range of the slider can be extended using the context menu.

Portamento – Portamento is when a new note will slide in pitch from the pitch of the last played note. This setting determines how long the slide will be. A setting of 0 disables Portamento. This parameter can be tempo-synced.

Portamento has some interesting options accessible in its context menu:

  • Constant rate - If this option is enabled, the time to cover one octave is defined by the Portamento slider value. From there on, gliding between 2 octaves for instance will take twice as long, and so on. By default, this option is disabled, so the glide rate is proportional to the distance between the two keys, making it so that it always takes the same time to glide between any two keys.
  • Glissando - If this option is enabled, the pitch slide will be quantized to the scale degrees.
  • Retrigger at scale degrees - If this option is enabled, the FEG and AEG (see Envelope Generators) will be triggered each time the portamento slide crosses a scale degree.
  • Curve options - You can choose between a Logarithmic, Linear or Exponential portamento curve. By default, the portamento slide follows a linear curve.

Osc Drift – Applies a small amount of instability to the pitch of all oscillators, making them subtly detuned. Although the parameter is shared, the randomness of the instability effect is independent for all oscillators and all the unison voices of each oscillator. By right-clicking on this control, you can choose to also randomize the pitch at the very start of the note by enabling the Randomize initial drift phase option.

Noise Color – Affects the frequency spectrum of the noise generator. The middle position results in white noise. Moving the slider to the left emphasizes low frequencies while moving it to the right emphasizes high frequencies.

Bend Depth – Pitch Bend Depth Up/Down. Controls the range of the pitch bend wheel, in semitones.

This control can be extended with the dedicated option in its context menu. It enables type-ins of fractions and cents for configuring microtonal pitch-bends of arbitrary size within the range of 24 semitones.

Play Mode – Chooses how multiple notes are handled. Poly will allow multiple notes to be played simultaneously, while Mono will only let the last note play. Latch will continuously play the last played note (mono).

Mono has two possible modifiers:

  • Single Trigger EG (ST) means that the two envelope generators are not restarted when sliding between two notes (two notes that overlap in time)
  • Fingered Portamento (FP) means that portamento is only applied when sliding between notes and not when there is time between the played notes.

When Play Mode is set to one of the Poly modes, the context menu of that button list will display additional options related to the voice allocation for a key:

  • Stack Multiple - Selected by default. Surge XT will play the replayed note on a new voice, in a cyclic manner known as round-robin.
  • Reuse Single - Selecting this option will make Surge XT allocate the replayed note to the same voice with which that note was previously played.

When Play Mode is set to one of the Mono modes, the context menu of that button list will display additional options related to mono notes:

  • Note Priority

    • Last note priority - Will play the latest note when multiple notes are played together
    • High note priority - Will play the highest note when multiple notes are played together
    • Low note priority - Will play the lowest note when multiple notes are played together
    • Legacy note priority - When multiple notes are played together, it will play the latest note once hit and play the highest remaining note once released.
  • Envelope Retrigger Behavior

    • Reset to zero - Selected by default. The envelopes will immediately reset to the beginning of the attack stage when pressing a note.
    • Continue from current level - Selecting this option will make the envelopes start at the level they were left off from the previous note.
  • Sustain pedal in mono mode

    • Sustain pedal holds all notes (no note off retrigger) - If sustain is engaged and multiple notes are hit then held one after the other, Surge XT will stay on the latest note when releasing that note instead of switching to the previous note.
    • Sustain pedal allows note off retrigger - If sustain is engaged and multiple notes are hit then held one after the other, Surge XT will switch to the previous note when the latest note is released.

Sound Shaping

Illustration 15: Sound shaping

Filter Controls

Filter Block Configuration – Chooses how the filters, waveshaper and the gain stage are connected together. Note that only the Stereo and Wide configurations will output a stereo signal.

  • Serial 1 - The signal from the Mixer goes into Filter 1, then into the Waveshaper, then into Filter 2, then the Amplifier which contains the Amplifier Envelope Generator (AEG), before going through the Scene Highpass and to the final Scene Output section.

  • Serial 2 - The signal path is the same as with Serial 1, with the addition of a feedback path going from the output of the Amplifier back into Filter 1.

  • Serial 3 - The signal path is the same as with Serial 2, but Filter 2 is in the feedback loop, which is after the signal is being tapped from the Amplifier instead of before.

  • Dual 1 - The signal from the Mixer is sent to both Filter 1 and Filter 2 in parallel. The outputs from both filters are then summed, then sent to the Waveshaper, then into the Amplifier, and finally in the Scene Highpass before the Scene Output section. Feedback is again tapped at the output of the Amplifier and goes back into both filters (it is summed with the output from the Mixer).

  • Dual 2 - The signal path is the same as with Dual 1, except that the Waveshaper is only applied to Filter 1 before its output is summed with the output from Filter 2.

  • Stereo - The signal path is the same as with Dual 1, except that Filter 1 is always on the left channel and Filter 2 is always on the right channel.

  • Ring - The signal path is the same as with Dual 1, except that the outputs from Filter 1 and 2 are multiplied (ring modulated) together instead of being summed before continuing onwards to the Waveshaper.

  • Wide - The signal path is the same as with Serial 2, except it is being doubled for a full stereo signal path.

Feedback – Controls the amount (and polarity) of output that’s fed back into the input of the filter block. It has no effect when using filter block configurations without a feedback path.

Note: Be careful with your monitoring volume when using feedback. It’s easy to make really loud high-pitched noises by mistake if you’re not familiar with how the synth reacts to feedback.

Don’t let this scare you though. There’s a lot to be gained from proper and creative use of feedback. Changing the character of filters, making filters interact together, making basic physical models, making sounds that are just about to break apart. It is these things that make Surge XT truly special.

Filter Balance – Controls how the two filters are mixed. The behavior depends on the filter block configuration.

Type – Selects the type of the filter. There are numerous types available. You can disable the filter in question here by unchecking the Enabled option below the different filter type categories.

Subtype – Selects variations of each filter type. The difference can vary from subtle to radical depending on how the filter is used. See Filters in the Technical Reference section for information regarding subtypes of each filter type. It is displayed as a number next to the filter type (when available).

Cutoff – Controls the cutoff frequency of the filter. When tweaked, while its tooltip will show frequency in Hz, it will also show its approximate MIDI note value, very useful when using the filter for melodic and tuning purposes. You can also right-click on this control and choose the option Reset cutoff to keytrack root which makes it very easy to tune filters when using filter keytracking. Finally, the Apply SCL/KBM tuning to filter cutoff option can be accessed when the Apply tuning after modulation option is enabled in the Tuning menu. See the microtuning section for more information.

Resonance – Controls the amount of resonance of the filter.

Filter Analysis – To open the Filter Analysis window, simply click on the small button above the filter balance control. It will display the current filter response according to the current type, subtype, cutoff and resonance settings. You can switch to the other filter by using the corresponding buttons. You can also drag on the display horizontally to change the displayed filter’s cutoff frequency, and drag vertically to change its resonance.

Illustration 16: Filter Analysis

Filter 2 Offset Button (small ”+” button to the right of the filter parameters) – When active, the cutoff frequency will be set relative to filter 1. This includes any modulations (including the hardwired FEG depth & keytracking). Filter 2’s cutoff frequency slider becomes an offset setting relative to filter 1’s cutoff frequency.

Resonance Link Button (small button, filter 2 only) – Makes the slider follow filter 1’s resonance slider setting.

Keytrack > F1/F2 – Controls how much the pitch of a note affects the cutoff frequency of the filter. A setting of 100% means the filter frequency will follow the pitch harmonically.

Envelope Generators

There are two envelope generators connected to the filter block.

Illustration 17: Envelope generators

On the left is the Filter Envelope Generator (Filter EG). It is hardwired to the two filters, whose depth is set by the >F1 and >F2 sliders.

On the right is the Amplifier Envelope Generator (Amp EG). This one is hardwired to the gain stage of the filter block.

Illustration 18: ADSR envelope structure

The ADSR envelope structure

The envelope generators are of the 4-stage ADSR type. This is the most common form of EG used in synthesizers and it is named after its four stages Attack, Decay, Sustain and Release. If you’re new to synthesizer programming the illustration should give you a good idea how they work. The thing you need to remember is that after going through the attack & decay stages the envelope will stick in the sustain stage until the key is released.

Attack, Decay and Release are time-based parameters and can be tempo-synced by right-clicking on one of those sliders. You will also find an option to tempo-sync those three controls at once for each envelope generator.

Above the envelope stage controls is a graphic representation of the ADSR structure.

If the envelope mode is set to Digital, there will be small adjustable orange fields on the graphic. Dragging them horizontally allows you to choose the curvature of the different stages of the envelope.

Illustration 19: ASDR envelope fields

If the envelope mode is set to Analog, the curvature of the different stages will automatically be set to a shape that tries to emulate analog behavior.

Waveshaper

The waveshaper module now features 43 waveforms and is an integral part of Surge’s audio path.

Illustration 20: Waveshaper

Waveshaper selector - Menu allowing you to change the type of the non-linear wave-shaping. Alternatively, you can also use the arrow buttons, left-click and drag, or scroll with the mouse wheel over the waveshaper display to cycle through the different shapes.

Waveshaper drive – The vertical slider to the right of the waveshaper display. Sets the drive amount of the waveshaper. This control can be extended.

Waveshaper Analysis window - This panel can be opened by clicking on the small icon at the bottom of the waveshaper module. It allows you to visually preview the output of the waveshaper at different input levels, which can be controlled with the waveshaper’s Drive control.

Illustration 21: Waveshaper analysis

Other Sound Shaping Parameters

Keytrack root note – Sets the root key of the filter keytracking and the keytrack modulation source. At the root key, the keytrack modulation source will have the value zero. Above/below it it will have positive/negative modulation depending on the distance to the root key in octaves. This parameter does not affect the oscillator pitch.

Keytrack amount sliders - Sets the amount of filter keytracking applied to each filter.

HP – Controls the scene high-pass filter (scene parameter). This parameter can be disabled, which will remove it from the audio path. You also have a choice for filter slope between 12, 24, 36, 48 dB/Octave.

FM configuration – Chooses how oscillator FM (frequency modulation) is routed.

FM depth – Sets the depth of the oscillator FM.

Amp Vel. - Controls how the Amp Gain scales with velocity. This is neutral at the maximum position. Other settings provide attenuation at lower velocities, thus this setting will never increase the Amp Gain parameter by velocity.

Amp Gain – Controls the gain element inside the filter block.

Scene Output

The output stage is located after the filter block in the audio-path. As it’s outside the filter block-structure changing the gain here doesn’t have any affect on the timbre of the voice (unlike the previous gain-control which may affect how the feedback and wave-shaping acts), but it can still change the timbre of the effect section if non-linear effects (like distortion) are used.

Volume – Scene volume control. You can choose to hard clip the scene output at +18 dBFS (default), 0 dBFS , or to disable hard clipping by right-clicking this control and choosing the desired option. Additionally, it is also possible to mute the scene currently being edited by choosing the option Mute scene A/B. This is useful when sending the audio of scene A into scene B using the Audio Input oscillator algorithm, for instance. In this example, the effects of Scene A will effectively be bypassed.

Pan – Pan/balance control

Width – The amount of stereo spread (only present for the Stereo and Wide filter block configurations)

Send FX 1/2 or 3/4 Level – Send levels to send slot 1 to 4 (scene parameters). To display the send 3/4 levels, simply select one of those send FX units in the unit selector (see Effect Unit Selector).

Modulation/Routing

The modulation section is different from the sound generation and shaping sections as no audio data is passed through it. Instead it allows you to control the parameters in the other sections from various sources.

Illustration 22: Modulation and routing

Routing

Modulation routing in Surge XT is a bit different compared to most synthesizers, but it’s actually very intuitive and extremely powerful, thanks to the routing bar.

Illustration 23: Routing section

How To Apply Modulation

Here’s how it works:

  1. Select the modulation source you want to use.

Illustration 24: Modulation source

  1. Engage routing mode with a second click on the source. It will become bright green, and sliders that can be modulated with that source will display a blue modulation depth slider on top of their normal sliders.

Illustration 25: Engage routing mode

  1. Drag the desired modulation slider (blue slider) to the position you want the parameter to be at when fully modulated (at the top peak of a Sine LFO, or after the attack stage of an envelope for example). The modulation’s full range will then be shown with the corresponding range bar indicator on the slider.

Illustration 26: Modulation slider

  1. Disengage routing mode by clicking again on the modulation source.

Illustration 27: Disengage routing mode

Alternatively, routing mode can also be engaged or disengaged by pressing the middle mouse buttons anywhere over the interface, or by pressing TAB on the keyboard if this option is enabled (see Workflow section in the menu).

You can also directly access the numerical modulation amount dialog (explained here) by dragging the desired modulation source over a modulatable parameter.

Note that modulation range is always relative to the base value represented by the gray slider, meaning that moving its position will then shift the whole modulation range up or down. This also means that if a modulation slider’s value is smaller than the base value, the modulation polarity will be inverted.

Also, when applying modulation to certain time-based parameters (such as Portamento, envelope attack, etc.) that are set to 0.00 seconds, in some cases, the modulation won’t trigger properly due to the way it works internally. To fix this, simply increase the parameter in question by a very small amount, just so it doesn’t have a value of 0.

Modulating a Modulator

When clicking on one of the LFO buttons in the routing bar, both the LFO source selection and the LFO editor will be selected. However, the two actions can be done separatly, as you can choose which button is selected as the modulation routing source, and at the same time edit parameters from a different LFO than the source.

To do that, select the source normally, and then click on the mini-button on another LFO (the small orange arrow):

Illustration 28: Modulation section

Alternatively, you can also left-click on a modulation source while holding Ctrl / Cmd to display it in the LFO editor as well.

This effectively lets you modulate the parameters of one LFO with any other mod source(s). However, as an example, note that logistically, an S-LFO can modulate parameters of an LFO, but an LFO cannot modulate parameters of an S-LFO (see Voice vs Scene Modulators).

Remember that you can also see which LFO is currently being displayed in the editor by looking at what’s written vertically to the left of the editor.

Modulated Sliders

Once a slider is routed to a modulation source, the shade of blue on its tray indicates whether the parameter is modulated and by which source.

Illustration 29: Modulation sliders

  1. Parameter is not modulated (gray)

  2. Parameter is modulated (gray-blue)

  3. Parameter is modulated by the currently selected modulation source (bright-blue)

Moreover, if you hover your mouse pointer over any modulated slider, the source(s) it’s being modulated from will be highlighted in the routing bar. This makes it easier to see what modulation source(s) are linked to a parameter.

Modulation Source Selectors

Once routed to any parameter, the modulation source selectors change their appearance depending if they are selected, and if they are routed in the current patch or not. (scene dependent)

Illustration 30: Modulation source appearance

  1. Unused modulation source

  2. Used modulation source

  3. Unused selected modulation source

  4. Used selected modulation source

Some modulation source selectors in the routing bar have a hamburger menu. This serves as an indicator that different types of that modulation source are available. You can access them directly by clicking on that hamburger menu, by right-clicking and going into the Switch to… submenu, or simply by scrolling with the mouse wheel over the modulation source selector in question.

Illustration 31: Modulation source hamburger menu

Clearing Modulation

After right-clicking on a modulated slider, you will see an option to easily clear the modulation and un-link it from its source.

Illustration 32: Clearing modulation

Alternatively, you can also reset its modulation slider (blue slider) to 0 by double-clicking on it when routing mode is engaged, or entering 0 in the type-in editor (see Edit Value).

Furthermore, by right-clicking on any modulation source, there will be options to clear a particular linked parameter, but also all of them at once.

Illustration 33: Modulation context menu

Modulation List

Surge XT has a detailed modulation list that can be displayed by clicking on the vertical rectangular button at the left of the routing bar:

Illustration 34: Modulation list window

This panel will display the modulation routings and their amounts from both scenes in the current patch. Different display options are available to the left of its interface:

Sort by - Allows you to choose whether the list of modulations is grouped according to the source they are coming from or to the target they are routed to.

Filter By… - This option allows you to only display certain modulation routings by hiding those that aren’t included in the desired source or target in this list.

Add Modulation - These two menus allow you to directly add a new modulation routing directly from the modulation list panel. Simply select a modulation source and a modulation target to link a modulator to a parameter.

Value Display - Allows you to choose between 4 different display options regarding the modulation values displayed in the sliders section, ranging from None to Values, Depths and Ranges.

Finally, in the sliders section, you can both adjust the different modulation amounts, but also directly mute or remove a modulation routing entirely.

Modulators

Surge XT has four main types of modulation sources :

  • LFOs
  • Internal modulators
  • Voice and note properties
  • Macros

All of these modulation sources are located in the routing bar (see Routing) :

Illustration 35: Routing bar

Illustration 36: Routing bar sections

The four types of modulation sources, separated in categories.

Voice vs Scene Modulators

Some modulation sources operate at the voice level, while others operate at the scene level. Although they might seem similar, there is an important factor that distinguishes them.

On one hand, a voice modulator has separate modulation paths for each voice, meaning it can control voice-level parameters (like filter cutoff) but cannot control scene-level parameters (like FX levels or scene pitch).

On the other hand, a scene modulator has one identical modulation path for the whole scene, so it can control both scene level parameters and voice level parameters.

Illustration 37: Modulation source labels

On top, three voice LFOs. On the bottom, three Scene LFOs, “S-” meaning Scene.

To demonstrate this distinction, let’s say an sine wave LFO is modulating the cutoff of a filter. Now, if 3 notes are being hit with a small delay between each of them, the phase of the LFO will be delayed between the notes accordingly.

You will indeed clearly hear the cutoff of the filter moving independently for each note, which gives the impression that there are three LFOs and three filters (which there actually is!). The same principle applies for envelopes.

However, unlike the first demonstration, this time, if an S-LFO is modulating a certain parameter, hitting more notes will not “add” an LFO for each voice, which gives the impression that there is a single LFO modulating the cutoff frequency of the filter instead of many.

See Modulation Routing Details in the Technical Reference section for more information.

LFOs

Unlike some other synthesizers, Surge XT does not have dedicated LFO, Envelope, Step sequencer or MSEG modulation sources. Instead, those are integrated within every LFO. This effectively enables the flexibility of having up to 12 LFOs, envelopes, step sequencers or MSEGs, and everything in between simply by changing their shape.

Surge XT’s LFOs are very flexible and come with a built in DAHDSR-envelope which can either work as a dedicated envelope generator or shape the amplitude of other modulation types over time.

Illustration 38: LFO editor

Surge XT has a total of 12 LFOs:

  • 6 Voice LFO sources (labeled LFO 1-6 for instance)
  • 6 Scene LFO sources (labeled S-LFO 1-6 for instance)

See Voice vs. Scene for an explanation about the difference LFOs and S-LFOs.

Shapes

Illustration 39: LFO shape selector

LFO shapes (from left to right, top to bottom):

SineSine wave LFOVertical bend
TriangleTriangle wave LFOVertical bend
SquarePulse wave LFOPulse width
SawtoothSawtooth wave LFOVertical bend
NoiseSmooth noise LFOCorrelation
S&HSample & Hold (stepped noise) LFOCorrelation
EnvelopeEnvelope generator - sets the LFO to a constant output of 1, which can then be shaped by the LFO EG (see LFO Envelope Generator)Envelope shape
Step Seq16 step step-sequencer (see Step Sequencer).Smoothness/Spikyness
MSEGFully editable MSEG (Multi-Segment Envelope Generator) with a large number of curve types and various editing options (see Envelope Generator)Depends on segment type and configuration
FormulaScript (Lua) enabled formula modulatorDepends on the coded modulation

On the left, the different shapes and their explanation. On the right, the way that the Deform parameter affects the waveform.

Depending on the selected shape for a particular LFO, its name in the routing bar will change. When using the first 6 waveforms, it will be called LFO. However, when using the envelope shape, ENV will be displayed, SEQ will be displayed when the step-sequencer is used, and for the MSEG, MSEG will be displayed. Scene LFOs have their equivalent labels as well:

Illustration 40: Modulation source labels

Parameters

Illustration 41: LFO parameters

Rate – Controls the modulation rate. When the type is set to Step Seq, one step equals the whole cycle. This slider can be tempo-synced and disabled from its context menu. Deactivating the rate effectively freezes the LFO to a certain constant value set by the Phase/Shuffle parameter. This can be useful for manually scrubbing in a waveform cycle of an LFO for instance, and can also be used in the same way in the sequencer. This feature can also be used to make the modulation source act as a randomizer in tandem with the “Random” trigger mode. A simpler Random (see Internal Modulators) modulation source can however also be used for that purpose. Furthermore, modulation can even be applied to the Phase/Shuffle parameter with another modulation source which opens up a lot of possibilities, such as effectively using the frozen LFO as a mod mapper.

Note: In the LFO editor, when right-clicking parameters that can be tempo-synced, there will also be an option to Tempo sync all the LFO parameters at once.

Phase/Shuffle - Controls the starting phase of the modulation waveform. As with any parameter, it can be modulated. However, in this case, its modulated value will not change after the modulation is triggered (for instance, it’s not possible to shift an LFO’s phase while a note is pressed). Only starting phase is taken into account. This control can also be extended, allowing for bipolar shuffle, useful for adding swing in the step sequencer.

Amplitude – Controls the amplitude of the modulation. This is the parameter you should use if you want to control the depth of an LFO with a controller (like controlling vibrato depth with the modulation wheel, for instance). This control can also be extended form its context menu, which allows you to reach a negative amplitude range (-100 to 100% instead of 0 to 100%).

Deform – Deform the modulation shape in various ways. The effect varies depending on the selected shape. Different deform types are available for the Sine, Triangle, Sawtooth, S&H, Envelope and Step Seq shapes, and can be accessed by right-clicking on the Deform slider.

Trigger mode – Chooses how the LFO is triggered when a new note is played:

  • Freerun – The LFO’s starting phase is synchronized with the host’s song position to make it continuously running in the background. The modulation will be trigged at its starting phase when playback position is either at the beginning position and the song starts playing, or when playback position goes back at the beginning of a loop for instance. Freerun behaves the same on voice LFOs or scene LFOs.
  • Keytrigger – The LFO’s starting phase is triggered when a new note is pressed. If the synth is set to “Poly”, each new voice gets its own LFO triggered with it when using a voice LFO. However, when using an scene LFO, the first voice sets the LFO’s position, then the other ones will follow it.
  • Random – The LFO’s starting phase is set to a random point in its cycle. If the synth is set to “Poly”, each new voice gets its own LFO triggered with it when using an voice LFO. However, when using an scene LFO, the first voice sets the LFO’s position, then the other ones will follow it.

Unipolar - If active, the modulation will be in the [0 .. 1] range (unipolar). If not, it will be in the [-1 .. 1] range (bipolar).

The modulation range on a parameter is represented by a green bar when routing mode is engaged (see Routing).

Illustration 42: Modulation from a bipolar source

Modulation on a control from a bipolar source

Illustration 43: Modulation from a unipolar source

Modulation on a control from a unipolar source

LFO Envelope Generator

The Envelope Generators are of the 6-stage DAHDSR type that are multiplied with the waveform generator, no matter what the selected LFO shape is. This means that if the LFO shape is set to Envelope, the output will simply be 100%, and can then be shaped by the LFO EG.

Also, note that when using the Envelope shape, the envelope will always trigger on key trigger, no matter what the trigger mode is set to.

The LFO envelope generator can be completely disabled by right-clicking on one of its controls and unchecking the Enabled option.

Illustration 44: LFO envelope generator

Illustration 45: 6-stage DAHDSR envelope

6-stage DAHDSR envelope

Step Sequencer

The Step Seq shape houses a step sequencing editor where the LFO display would be. It allows you to draw the output waveform with up to 16 steps.

Illustration 46: Step sequencer editor

Step Sequencer editor

The two blue markers define loop-points in which the sequence will repeat once it gets into the loop. The left mouse button is used for drawing while the right one can be used to clear the values to zero.

To quickly reset a step to 0, either double-click on a step, or hold down Ctrl/Cmd and click or drag with the mouse over the desired step(s).

Right-clicking and dragging over steps allows you to draw a straight line over the desired steps, thus creating a perfectly linear staircase pattern.

Holding down Shift while drawing will quantize the values to the scale degrees (1/12th in case of standard tuning, or possibly other for custom tuning) spanning the range of one octave. Furthermore, holding down Shift + Alt makes two times more values available, hence useful when modulating pitch by two octaves instead.

For more information on microtonal pitch modulation using the step sequencer, visit our Tuning Guide.

The step sequencers inside voice LFOs have an extra lane at the top of the step editor allowing to re-trigger the two regular voice envelopes (The Amplifier and Filter Envelope Generators) when the small rectangle is filled at that particular step.

Illustration 47: Envelope retrigger pane of LFO 1

Step Seq of LFO 1 containing the re-trigger pane

However, shift-clicking or right-clicking those rectangles allows the specified step in the sequencer to only trigger one of the two envelopes. When the step is half-filled on the left, only the filter envelope will be triggered. When filled on the right, only the amplifier envelope will be triggered.

Illustration 48: Trigger lanes

The Deform parameter gives the Step Seq waveform a lot of flexibility. A value of 0% will output the steps just as they look on the editor. Negative values will give an increasingly spiky waveform while positive values will make the output smoother.

  
Negative deformIllustration 49: Negative deform
Positive deformIllustration 50: Positive deform

Illustration 51: Effect of the deform parameter on the step sequencer waveform

Effect of the deform parameter on the step Seq waveform

Multi-Segment Envelope Generator

Surge XT’s Multi-Segment Envelope Generator (MSEG) is powerful and fully editable with a large number of curve types and various editing options. It can be used to create more complicated LFO waveforms or envelopes compared to the previously mentioned modulation shapes. With the combination of various settings in the editing window and the usual parameters from the LFO editor, you can practically create any modulation shape you could think of.

Illustration 52: Multi-segment envelope generator

To open this MSEG editing window, you can either click on the little pencil button next to the wave display (1), click on the wave display itself (2), or double-click on the MSEG icon in the modulation type selector (3):

Illustration 53: Opening multi-segment envelope generator

Default MSEG state

Once opened, you will see a shape working as an envelope if you’re using a voice LFO, or a triangle wave working as an LFO if you’re using a scene LFO. In any case, you can either build upon these shapes if they suit your needs, or you can reset them to a simple straight line by right-clicking anywhere in the edit window, then choosing Create -> Minimal MSEG. More information on those menu entries can be found below.

Illustration 54: Default multi-segment envelope generator state

Zooming and panning

In the MSEG editor, you can pan the view left or right by either left-clicking or middle-clicking, then drag on the background left or right.

You can also zoom in and out by either scrolling with the mouse wheel or left-clicking then dragging your mouse up or down. Alternatively, you can again middle-click and drag if you prefer.

Moving nodes

To move a node, simply left-click and drag it. To do the same with multiple nodes at the same time, you can Shift+left-click and drag, which makes a selection.

Adding and removing nodes

In Surge XT’s MSEG, a segment is comprised of its starting node (point) and the segment itself. A “segment’s end node” is actually the next segment’s starting node. To add a new node, simply double-click where you want it to be added. To remove a node and its following segment, simply double-click on the node you want to remove. Note that you can only remove nodes if there are more than two nodes remaining in the shape.

Control points

In addition, you will also often find a control point in the middle of a segment. This one can be dragged vertically (and also sometimes horizontally) to alter the segment’s curvature or other properties depending on the line type. To reset a control point to its default position, simply double-click on it.

MSEG editing and behavior options

At the bottom of the editor are a couple of options to configure editing modes and general behavior of the MSEG:

  • Movement Mode - Sets the behavior when moving nodes.

    • Single - When dragging a node horizontally, moves a single node without affecting the others.
    • Shift - When dragging a node horizontally, shifts around the nodes following the node being moved, keeping the length of the segment belonging to that node constant.
    • Draw - Locks horizontal dragging of nodes, allowing you to draw over existing nodes to set their value in a simple sweeping motion.
  • Edit Mode - Configures the MSEG editor to work in Envelope or LFO mode.

    • Envelope - Displays draggable loop points and region (effectively representing the Sustain stage in an envelope).
    • LFO - Hides the draggable loop points and region, links the value of the start and end nodes to complete the waveform cycle, always keep loop mode enabled (even if set to off).
  • Loop Mode

    • Off - Don’t loop when in Envelope mode, turn off draggable loop points.
    • On - Loop forever in the loop region (between the loop points). Subsequent segments, if any, will never be reached.
    • Gate - Loop until the note is released, then immediately transition to the segments following the loop region.
  • Snap To Grid

    • Horizontal - Enables horizontal snapping to the grid. The number field to the right corresponds to the horizontal grid resolution. You can also temporarily enable horizontal snapping by holding down the Ctrl/Cmd key while dragging.
    • Vertical - Enables vertical snapping to the grid. The number field to the right corresponds to the vertical grid resolution. You can also temporarily enable vertical snapping by holding down the Alt key while dragging.

Segment options

Each segment has options in a context menu which can be accessed with a right-click in the area of that segment. Some of them are only applied to the right-clicked segment, while others are applied to the whole shape:

  • Actions

    • Split - Splits the segment into two by adding a new node in its center
    • Delete - Remove the segment and its starting node
    • Double duration - Doubles the total duration of the whole shape
    • Half duration - Halves the total duration of the whole shape
    • Flip vertically - Flips the whole shape vertically
    • Flip horizontally - Flips the whole shape horizontally
    • Quantize notes to snap division - Quantizes the nodes in the whole shape to the nearest horizontal grid position. Available in Envelope edit mode only.
    • Quantize notes to whole units - Quantizes the nodes in the whole shape horizontally to the nearest whole time units. Available in Envelope edit mode only.
    • Distribute nodes evenly - Distributes the existing nodes from the whole shape evenly in the horizontal axis between the first and last node.
  • Create

    • Minimal MSEG - Loads a straight line going from 1 to 0 in value, a great starting point to build upon.
    • Default voice MSEG - Loads the default voice MSEG preset (envelope shape).
    • Default scene MSEG - Loads the default scene MSEG preset (triangle wave LFO shape).
    • 8 to 128 step sequencer - Replaces the existing shape by an 8 to 128-step sequencer shape.
    • 8 to 128 sawtooth plucks - Replaces the existing shape by an 8 to 128 sawtooth plucks shape.
    • 8 to 128 lines sine - Replaces the existing shape by a sine wave made out of 8 to 128 segments.
  • Trigger

    • Filter EG - Triggers the hardwired filter envelope generator at that point.
    • Amp EG - Triggers the hardwired amplifier envelope generator at that point.
    • Nothing - Disables the triggering of both the filter and amplifier envelope generators at that point.
    • All - Enables the triggering of both the filter and amplifier envelope generators at that point.
  • Settings

    • Link start and end nodes - Links the value of the start and end nodes (useful for seamless looping for example).
    • Deform applied to segment - Sets if the selected segment is affected by the Deform parameter found in the LFO editor or not (see deform parameter).
    • Invert deform value - Inverts the deform polarity applied to the selected segment.
  • Segment types - List of line types from which a segment can be. The control point, if present, will have a different effect depending on the type used.

    • Hold - Holds the value of the previous node up to the segment’s end node. No control point available.
    • Linear - Single line. The control point controls the curvature of the segment.
    • Bezier - Single line. The control point can freely bend the segment.
    • S-curve - Curved line. The control point determines how abrupt the S-shape is and its direction.
    • Bump - Single line. The control point can be moved up or down to create a “bump” in the segment.
    • Sine, sawtooth, triangle, square - Sine, sawtooth, triangle or square waves. The control point determines how many wave cycles there are between the segment’s beginning and end node.
    • Stairs, smooth stairs - Stair or smooth stairs line types. The control point determines how many steps there are between the segment’s beginning and end node.
    • Brownian bridge - Random between the beginning and end node every time it’s being triggered. Moving the control point down adjusts the number of steps while quantizing them up to 24 equidistant steps (useful for random scales, for instance). Moving the control point up also adjusts the number of steps, but this time without any quantization. The horizontal value of the control point adjusts correlation.

Formula

The Formula modulator shape is a fully-fledged and Lua-enabled scriptable modulation source. Although this shape may not be as straight forward to use and to understand as the others listed above, in its complexity hides true modulation power, which technically-geared users will truly appreciate.

Surge XT comes with a series of tutorials for the formula modulator available in the patch browser, each of them explaining different aspects and ideas you can re-create in the formula editor:

Illustration 55: Formula modulator

These tutorials are definitely worth consulting, but here are some basic principles that may help you get started with the formula modulator.

Every formula modulator instance must contain at least a process function. This is where the modulator output will be set or calculated.

Different variables can be accessed (and some modified), allowing you to create the desired modulation behavior:

  • rate - Value of the modulator’s Rate parameter.

  • startphase - Value of the modulator’s Phase slider.

  • amplitude - Value of the modulator’s Amplitude parameter.

  • deform - Value of the modulator’s Deform parameter.

  • output - Output value of the formula modulator itself (ranges from -1 to 1).

  • phase - Continuous value representing the real-time phase position of the modulator output.

  • cycle or intphase - Integer value set to the number of cycles that have been executed.

  • released - Is set to true when the modulator is in the release state.

  • songpos - Host song position

  • tempo - Host tempo

  • samplerate - Host sample rate

  • block_size - Audio buffer size used by Surge XT

You can access or modify those values by using the following syntax:

state.*variable-name*

To see a list of values corresponding to those variables, you can open the integrated Debugger by clicking on the Show button at the right of the interface. This debugger also allows you to initialize the modulator by clicking on Init, and to step through the code using the Step button.

Since Formula is an indexed modulator, you can have up to 8 different outputs on a single formula modulator instance. This can be done by assigning the output to an array of values instead of a single value. An example of this can be seen in the tutorial Both Time And Space (#10).

After entering code or modifying existing code, press the Apply button for changes to take effect. You will see the output display update with the new shape.

Finally, you can switch to the Prelude view of the code by clicking on the corresponding button. The Surge prelude is loaded in each surge session and provides a set of built in utilities we’ve found handy in writing modulators.

LFO Presets

To the left of the Rate parameter, a small menu icon can be found. Clicking on it will reveal options to save the selected LFO state, open previously saved states, and finally rescan presets to update the list. Presets will be categorized by modulation shape.

Raw Waveform and EG Only Outputs

Each LFO is comprised of three distinct modulation outputs: the full LFO, the raw waveform, and the envelope generator only.

While the full LFO output (default) will send the resulting LFO shape modulated with the integrated envelope generator, switching to Raw Waveform from the modulation source context-menu will bypass the envelope, and Envelope Generator Only will set aside the LFO shape itself and only produce an output from the envelope generator. Those three outputs are treated as three separate modulation sources.

Right below, there is an option to apply the Amplitude parameter to still affect the Raw Waveform and Envelope Generator Only outputs of that modulator.

Copy/Paste Options

Finally, after setting up an LFO, its settings with or without its targets can be copied and pasted to another LFO. To do this, simply right-click on the source LFO in the routing bar and use the desired Copy option, depending on what you want to replicate on the new modulation source. Then, use the Paste option to paste it.

Renaming

LFOs and S-LFOs can be renamed to be more representative of their role and to help the user keep track of what each modulation source is doing in a patch. To do this, simply right-click on the LFO or SLFO in question, select Rename Modulator… and enter the desired name.

For more information on LFO algorithms, see LFOs in the Technical Reference section.

Internal Modulators

Filter EG

The Filter Envelope Generator modulation source, which is labeled “Filter EG”, is simply a modulation source corresponding to the output of the Filter EG, which as its name suggests is already hardwired to the filter modules. Other parameters can also be modulated by the Filter EG by various amounts, simply by routing them to this source.

Amp EG

The Amp EG modulation source, which is labeled “Amp EG”, is simply a modulation source corresponding to the output of the Amp EG, which as its name suggests is already hardwired to the output amp module. Other parameters can also be modulated by the Amp EG by various amounts, simply by routing them to this source.

Random

This modulation source operates at voice level. It will generate a single random value inside the modulation range for each voice every time a voice is played.

By default, this modulation source is bipolar and its value distribution is uniform. However, you can switch to a unipolar and normal versions of it by right-clicking on it and selecting Switch to…, and then choosing the desired type from the list. All of those can be used at the same time, so they can be considered independent modulation sources.

Note that multiple parameters routed to that modulation source will all receive the same value (in percentage). To send different randomized values to different parameters, multiple LFOs can be configured in a way to do this and with greater control. See the explanation of the Rate parameter.

Alternate

This modulation operates at the voice level. It will generate alternating values between the two modulation range’s extremums.

By default, this modulation source is bipolar. However, you can switch to a unipolar version of it by right-clicking on it and selecting Switch to -> Alternate Unipolar. The two can also be used at the same time, so they can be considered two independent modulation sources.

Voice and Note Properties

Like other synthesizers, Surge XT receives MIDI data to determine what note(s) to play. However, it can also use MIDI CC data to modulate any routable parameter.

There are 14 of those voice and note properties in the routing bar:

    
VelocityPer note velocity amountVoice modulatorUnipolar
Release VelocityPer note release velocity amountVoice modulatorUnipolar
Polyphonic Aftertouch (labeled Poly AT)Per note polyphonic aftertouchVoice modulatorUnipolar
Channel Aftertouch (labeled Channel AT)Monophonic aftertouch if MPE is disabledScene modulator,
Voice modulator in MPE mode
Unipolar
Pitch BendPitch bend wheel valueScene modulatorBipolar
ModwheelModulation wheel valueScene modulatorUnipolar
BreathBreath controller signalScene modulatorUnipolar
ExpressionOften used in pedals and for crescendos or decrescendosScene modulatorUnipolar
SustainSustain signal, often from a pedalScene modulatorUnipolar
TimbrePrimarily used for MPE controllersVoice modulatorBipolar
KeytrackPer note keytrack valueVoice modulatorBipolar
Lowest KeyKeytrack value corresponding to the lowest note playedScene modulatorBipolar
Highest KeyKeytrack value corresponding to the highest note playedScene modulatorBipolar
Latest KeyKeytrack value corresponding to the latest note playedScene modulatorBipolar

Note that only scene-level modulation sources can be routed to FX sends and parameters. For instance, you can use Latest Key instead of Keytrack to modulate FX parameters, as Keytrack is a voice-level modulation. See Voice vs. Scene modulators for more details.

Illustration 56: Routing bar sections

Macros

There are 8 macros, and by default, they are blank.

What separates these assignable controllers from the rest is that with a right-click, they can be assigned to a MIDI controller or any MIDI CC signal, and their value can be edited on-screen with the blue digital slider below their names.

By default, the macros are assigned to midi CC 41-48, which is often mapped by default to knobs or slider banks for a lot of midi controllers.

See MIDI CC Information in the Technical Reference section for more information.

The right-click context menu also allows you to rename the controller. There is also the typical routing and clearing options, (see Routing) and you can choose if their modulation is bipolar (both positive and negative with 0 in the middle) or unipolar (just positive).

Macros can also be dragged and dropped over other macros to make them switch place. To do so, simply left-click + drag over the desired macro slot location.

Finally, note that macros are considered global modulators, meaning they are shared between and act on both scenes A and B. This is useful in case you would want to quickly control certain parameters from both scenes in a single place.

Effects

The FX Section controls the 16 effect units of the effect block stored in every patch.

Illustration 57: Effects section

Effect Unit Selector

The effect unit selector can be found towards the top of the FX section. It also represents the signal path of the effects block. Here it is in more detail:

Illustration 58: The effect block

The effect block

A left-click on a particular unit in the effect unit selector brings that unit in the editor. A double-click on a unit disables/enables it. This state is stored within patches, unlike the global FX bypass setting. A right-click on a unit displays the effect and preset picker specifically for that unit, allowing you to directly add or swap an effect on that unit. An Alt+Click clears the desired FX unit.

Moreover, you can drag-and-drop units over other units to make them switch places. Holding down Ctrl/Cmd and dragging allows you to duplicate (copy) units on other units instead, and holding Shift allows to simply replace (overwrite) the target unit with the source one.

Finally, you can right-click on either the A or B icons in the diagram to bring up output hard clipping options, which are the same as explained earlier in the Scene Output and Global Volume sections.

Effect and Preset Picker

Effects can be added or removed from the Effect and preset picker (just below the FX return sliders). You can also cycle through effects and presets using the same arrow buttons as those found in the global Patch Browser.

You can also save your own effect presets which will be stored globally with the synth. Finally, at the bottom of this menu, there are Copy and Paste options, which allows you to copy an effect and its parameters and paste it on another unit. You can also use drag-and-drop gestures to accomplish this (see Effect Unit Selector).

Effect Editor

This is where every effect parameter can be edited. Like with the oscillator editor, the parameter of each slider will change depending on the loaded effect.

Here’s a list of the available effects:

See Effects in the Technical Reference section for more information about each effect.

Note: remember that FX parameters are scene controls. This means that only scene-level modulation sources can modulate them.

Microtuning

Surge XT has become known as a good synth for microtuning. It features full keyboard microtuning support using two different modes, Scala SCL/KBM and MTS-ESP, as well as from its internal Tuning Editor. Here we will focus on explaining the options in Surge XT’s Tune menu, one by one. If you want to learn more about the different tuning workflows, and the pros and cons of each of them, please visit our Tuning Guide

While using either of the modes, the Tune and Filter Cutoff menus will dynamically change to reveal the relevant tuning-related options. Also note, with any tuning mode active, left-clicking the Tune label in the status area simply turns the tuning mode on or off. To access the menu from this state, right-click instead

Default

By default, Surge XT tunes incoming MIDI notes the same way (nearly) every other software instrument does: To 12 equal divisions of an octave (12edo for short), with middle C tuned to 261.626Hz as a reference note (which makes A=440).

From this default state, opening the tuning menu shows you this:

Illustration 59: Tuning menu default

The tuning menu in default mode

The options near the top pertain to the Tuning Editor and SCL/KBM mode of retuning, the ones at the bottom to MTS-ESP. Let’s go through the menu options one by one, and also briefly describe the advantages of each tuning method.

Tuning Editor

The first option on the previously shown menu opens Surge XT’s built in tuning editor, which can change the intonation of the current Surge XT instance (and other instances and instruments too, via MTS-ESP, more on that later). Its function is described in more detail in our Tuning Guide

Scala SCL/KBM Mode

Scala SCL/KBM uses small plain text files to give tuning information to an instrument. For more general information about this method, refer to our Tuning Guide

Once in SCL/KBM mode, the tuning menu looks like this:

Illustration 60: Tuning menu

The tuning menu with an SCL/KBM pair loaded

  • Current tuning - Once an SCL file has been loaded, the description line of the tuning will appear here.

  • Current keyboard mapping - Once a KBM has been loaded, the file name of the keyboard mapping will appear here.

  • Open tuning editor… - As mentioned above, opens the Tuning Editor

The following three options are grayed out in the default menu, but become available once SCL/KBM files are loaded. Their purpose is returning the instrument to standard intonation settings:

  • Set to standard tuning - Resets the currently loaded SCL tuning table to 12 tone equal temperament, keeping the currently loaded KBM.

  • Set to standard mapping (Concert C) - Resets the currently loaded KBM such that the 1/1 of the loaded SCL is mapped to middle C.60 at 261.626 Hz, keeping the current SCL.

  • Set to standard scale (12-TET) - Resets both of the above.

The next three options are for loading SCL/KBM files. These can also be imported via drag-and-drop anywhere on the Surge XT interface:

  • Load .scl tuning - Loads .scl files.

  • Load .kbm keyboard mapping - Loads .kbm files.

  • Factory tuning library - Clicking on this option will open the system file browser at the location of the included Surge XT factory SCL/KBM content.

Then come some auxiliary options:

  • Remap A4 (MIDI note 69) directly to… - Instead of using a .kbm file, this option lets you directly type in the frequency (in Hz) of MIDI note 69, A above middle C.

  • Use MIDI channel for octave shift - Enables users of generalized array keyboard controllers (such as the Lumatone) to map large tuning gamuts and equal-temperaments contiguously across all 16 MIDI Channels.

Then follow two options which determine how Surge XT’s internal modulators will relate to the tuning information:

  • Apply tuning at MIDI input - Selected by default. When checked, the tuning is only applied to MIDI input, but pitch modulation is in 12-tone equal temperament amounts. So for example, a pitch bend of 2 always means 200 cents, whether or not your chosen tuning has a 200 cent interval.

  • Apply tuning after modulation - When checked, pitch modulation is instead tuned to the loaded scale. For instance, this means that a pitch bend of 2 always lands on the same frequency as the note two steps up, even in tunings with unequal step sizes.

Since choosing between one of the two options explained above fundamentally changes how a patch would play in tuned mode, this setting is stored at the patch level.

MTS-ESP Mode

MTS-ESP is a system in which all software instruments are retuned simultaneously by one central interface. To learn more about what MTS-ESP is, visit our Tuning Guide

In MTS-ESP mode, the tuning menu will look like this:

Illustration 61: Tuning menu in MTS-ESP microtuning mode

The Surge XT Tuning menu in MTS-ESP mode.

The MTS-ESP in parentheses at the top indicates that an MTS-ESP Source is present.

  • Current tuning - Displays the name of the currently active tuning in MTS-ESP.

  • Act as MTS-ESP source - When this option is checked, the current instance of Surge XT will become the MTS-ESP source. Any SCL/KBM loaded (or any changes applied from the Tuning Editor) in the current instance, will be applied to any MTS-ESP compatible instruments present, for example into all other instances of Surge XT (provided the “Use MTS-ESP…” option above was checked). The MTS-ESP specification only allows one source to exist at a time, so this option will be grayed out if another source is already present.

  • Re-Initialize MTS-ESP Library and IPC - Since there can only be one MTS-ESP source at a time, it’s important that sources properly de-register themselves when closing. If that doesn’t happen (say if the host crashes), that can lead to some problems. Pressing this button and re-starting your host session should solve these.

  • Disconnect as client from MTS-ESP - Provides a way to disable MTS-ESP in the current Surge XT instance, even when a Source is present, whereupon the individual instance will return to SCL-KBM mode.

  • Query tuning at note on only - This option is only relevant if you’re using an MTS-ESP source which can change tunings on-the-fly, like for example ODDsounds MTS-ESP Master. If the MTS-ESP tuning changes while notes are held, a client can choose whether to adjust those notes immediately (which will sound like pitch bends) or to wait until the next note-on. The former behavior (known as Dynamic Microtuning, the default for Surge XT), can enable some unheard-of musical gestures like morphing gradually from one tuning to the next. That may not always be what you want though, which is why this option exists. With it enabled, held notes keep their pitch when the tuning changes.

Main Menu

You can find this menu in the bottom-right corner of Surge XT’s interface. Clicking it reveals various configuration options.

Note: Some of these options are also present at the top of the user interface for easier access (see Status Area).

This menu can also be opened by right-clicking anywhere on the user interface where there are no controls.

Zoom

The Zoom option can be extremely useful on certain monitors and configurations.

In its sub-menu there are various options to change the scale of the whole user-interface to a certain size. Keep in mind that it will not let you change it to any size, as there is an upper limit depending on your screen resolution.

When a new instance of Surge is loaded, its zoom will be set to default size. To change this value, go back in this sub-menu and select the option “Set [zoom %] as default”, or “Set default zoom to …” then enter the desired value.

Skins

This is where the UI skin can be chosen. Surge XT comes with two factory skins: Classic and Dark.

Illustration 62: Classic skin

Illustration 63: Dark skin

Additional skins are available to download from our skin library. Here is one of them, the Royal skin by Voger Design:

Illustration 64: Royal skin

From there you can also reload the current skin and rescan the skins folder. You can even configure if the colors of context menus follow the OS light/dark mode settings, or are applied from the currently loaded skin.

From there, you can also reload the current skin, rescan skins, open the current skin folder location, open the skin inspector and open the skin development guide.

If you would like to get on board with the skin engine and developing skins, see the documentation on developing Surge XT skins.

Value Displays

  • High Precision Value Readouts - Allows value popups that appear when tweaking parameters to show more digits after the decimal point (6 digits). This can be useful in some more advanced and precise scenarios.

  • Modulation value readout shows bounds - Allows the value popup that appears when applying modulation and adjusting its amount to a parameter to show more values, such as the relative range in the negative direction, and both absolute minimum and maximum values underneath.

  • Show value readout on mouse hover - Allows you to enable or disable the gesture of hovering over a slider to display its value.

  • Show ghosted LFO waveform reference - Allows you to enable or disable the LFO waveform at full amplitude displayed with a dotted line in the LFO display area.

  • Middle C - Allows you to change the reference octave shown in popup displays of some frequency-related parameters, such as filter cutoff for instance. You can change Middle C to display either C3, C4 or C5.

Data Folders

In this sub-menu, there are a couple of options regarding user data and patches.

Open factory data folder… - This opens the location where factory patches, wavetables and other configuration files are stored.

Open user data folder… - This option opens the location where custom patches saved by the user will be stored.

Set custom user data folder… - This allows you to change where user patches will be saved.

Rescan all data folders - This option can be useful after importing patches created by someone else, after transferring user patches to another computer, or after downloading patches from the internet.

Mouse Behavior

This sub-menu contains options allowing you to change the sensitivity of the mouse when moving sliders. While Legacy is used by default, the other 3 options range from Slow (more granular) to Exact (as fast as the mouse pointer). Also, there is an option to keep showing the mouse pointer on the screen when dragging on a control.

Touchscreen mode automatically sets the mouse options to give the user the best experience when using Surge on a touch screen.

Patch Settings

This is where you can configure what appears by default in the Author and Comment fields when saving a patch.
You can also set the currently loaded patch as the default patch, append the original author name to modified patches or not, and configure tuning and tuning mapping when loading patches.
Finally, there are options to export the currently loaded patch as an HTML file, either containing all parameters, or only the ones that aren’t set to their default value.

Workflow

  • Remember tab positions per scene - Remember tab positions (for example, currently selected oscillator or LFO currently shown in the LFO editor) separately for each scene or unified in the whole synth.

  • Load MSEG snap state from patch - Tells Surge XT if it should load the MSEG snap parameters from the saved patch or keep the existing settings.

  • Previous/next patch constrained to current category - Turn this option off to allow the previous/next patch arrow buttons in the patch browser area to automatically switch categories after hitting the beginning or end of one.

  • Retain patch search results after loading - Prevents the search results box from closing after loading a searched patch. Useful if you want to preview all patches corresponding to your search query.

  • Confirm patch loading if unsaved changes exist - When this option is enabled, Surge XT will ask if you would like to save the currently edited patch before loading the next one.

  • Use keyboard shortcuts - Enables of disables the keyboard shortcuts.

  • Edit keyboard shortcuts… - Opens a window containing a list of all the available keyboard shortcuts in Surge XT. This is also where you can customize all those shortcuts and enable or disable them individually.

  • Shift + F10 and Edit parameter value shortcuts - If the first of the two options is enabled, the Shift + F10 keyboard shortcut and Enter key will allow you to access a control’s context menu. If the Follow mouse hover focus option is enabled, it will also follow the mouse cursor.

  • Virtual keyboard - Toggle this option to show or hide the virtual on-screen keyboard at the bottom of the user interface. The virtual keyboard also includes a pitch bend and modulation wheel control.

  • Oscilloscope… - This opens a window that displays an oscilloscope or a spectrum analyser. See Oscilloscope for more information.

Accessibility

  • Set all recommended accessibility options - Enables all the accessibility options found right below. Useful for quickly setting up Surge XT to work with screen readers.

  • Send additional accessibility announcements - Sends more information when using accessibility features, such as patch or category changes via the arrow buttons below the patch browser.

  • Announce patch browser entries - This is a Windows only option. If enabled, the narrator will announce the currently selected row in the patch browser.

  • Add sub-menus for modulation menu items - Makes the modulation options found in the context menu of controls work as a sub-menu with discrete Clear, Mute and Edit entries, alongside being able to directly click on the corresponding icons.

  • Focus modulator editor on “Add modulation from” actions - After using the context menu option “Add modulation from”, the modulator that is used to modulate the targeted control will be displayed in the modulation editor.

MPE Settings

MPE stands for MIDI Polyphonic Expression. It can be enabled or disabled in its sub-menu. The current and default pitch bend range can be changed here as well. Finally, you can also configure the MPE pitch bend smoothing amount.

MIDI Settings

This sub-menu contains options for MIDI mappings.

Controller Smoothing

This sub-menu contains options to set the amount of desired MIDI controller smoothing.

Sustain Pedal in Mono Mode

  • Sustain pedal holds all notes (no note off retrigger) - If sustain is engaged and multiple notes are hit then held one after the other, Surge XT will stay on the latest note when releasing it instead of switching to the previous note.
  • Sustain pedal allows note off retrigger - If sustain is engaged and multiple notes are hit then held one after the other, Surge XT will switch to the previous note when the latest note is released.

Use MIDI channels 2 and 3 to play scenes individually

Playing MIDI channels 2 or 3 when this option is unchecked will not play scene A or B individually.

Ignore MIDI Program Change messages

Self-explanatory. You probably want to turn this on in most situations.

Save MIDI mapping as…

This allows you to save the current MIDI mapping. The newly created profile will appear in this menu under the two top options.

Set current MIDI mapping as default

When a new instance of Surge XT is opened, it will load this MIDI mapping by default if you select this option.

Clear current MIDI mapping

As its name suggests, this option clears the existing MIDI mapping in Surge XT and resets it back to default.

Show Current MIDI Mapping

This opens up an HTML file listing the currently loaded MIDI mapping.

OSC settings

Since version 1.3, Surge XT supports the Open Sound Control protocol. This sub-menu contains useful options related to OSC.

Show OSC Settings…

Selecting this option will open a small window containing the various settings related to OSC:

  • OSC In: Allows you to change the port used for incoming OSC data. The currently used port is displayed in parentheses. Click on Default Port to reset the input port to its default value.
  • OSC Out: Allows you to change the port used for outgoing OSC data. The currently used port is displayed in parentheses. Click on Default Port to reset the output port to its default value.
  • Out IP Address: Allows you to change the output IP address used for the OSC protocol. Click on Localhost to reset the output IP address to its default value (the loopback address).
  • ?: Allows you to see this section of the manual or displays the OSC specification (see below).

Show OSC specification…

Clicking on this option will open a local page on your browser that will provide informations about the specific implementation of OSC in Surge XT, as well as some more general information and documentation about the OSC protocol.

Download TouchOSC template…

We also provide a TouchOSC template, and this option opens a download page to read about it and get it for yourself.

Tuning

These options are also present in the Tuning menu at the top of the interface. See Microtuning for detailed explanations on the tuning implementation within Surge XT.

The following items are for reaching the developers and user feedback information, reading the code on GitHub, downloading additional content, visiting Skin Library, opening this user manual, and finally opening Surge’s website.

About Surge XT

Finally, there is an option to open the About pane containing various version, configuration and license information.

Developer Menu

When right-clicking on the Menu button, some more options for development and testing purposes appear in various sub-menus. Holding down Shift when right-clicking anywhere where there is no control will also display this Developer option sub-menu.

Oscilloscope

Surge XT offers a basic real-time waveform and spectrum display to help with your sound design. After opening the Oscilloscope window, you can choose between either a Waveform Display (oscilloscope) or Spectrum Display.

In both modes, you can select to view only the left or right stereo channels or both simultaneously using the L and R buttons towards the top-right of the display. If both are selected, the results are averaged between the two channels. If neither are selected, the scope will be frozen in its current position until a channel is selected.

Waveform Display

The waveform display is based on the well-known oscilloscope plugin s(M)exoscope. Big thanks to Bram@Smartelectronix for open-sourcing this useful tool!

Illustration 64: Royal skin

The oscilloscope has four trigger modes:

  • Freerun - Enabled by the default. The display never erases and immediately starts writing again at the left as soon as the waveform reaches the right side of the display area.

  • Rising Edge This mode retriggers the display every time a waveform peak rises past a certain level. This level is set with the Trigger Level slider. Drag this slider to set the retrigger level above or below the zero crossing. The retrigger level will be indicated by a horizontal white line on the display.

  • Falling Edge Identical to Rising mode, except that the display retriggers only when the waveform falls past the retrigger level.

  • Internal Trigger - Retriggers the display at a frequency set by the Internal Trigger Freq slider. Values are measured in Hz, and retrigger rates range from as infrequently as 0.441 Hz to as often as 139.4 times a second. This mode is useful if you only want to watch a certain part of a waveform.

In all of the above modes, the Retrigger Threshold slider determines how soon the display can be retriggered after the last trigger. This threshold is measured in samples, from 1 to 10000. For example, if the Retrigger Threshold is set to 450, then the display will not retrigger unless at least 450 samples have passed through the display since the last retrigger. This is useful if you absolutely need to see a certain number of samples in your waveform before it refreshes.

There are also two other sliders that control the display:

  • Time Scaling - Controls the number of pixels per sample. The lower the number, the finer the resolution of the waveform. When you change this slider, you can see the time scale marks on the display change to represent the new timescale.

  • Amplitude Scaling - Controls the amplitude of the waveform in the display. If your waveform appears too thin, turn it up. If your waveform is cut off at the top or bottom of the display, turn it down.

Finally, there are three options you can use to customize the oscilloscope’s behavior even further:

  • DC Block - Enabling this option will automatically compensate for DC offset, if your waveform is too far off the zero crossing line for example.

  • Freeze - This button can be used to freeze the waveform on the display.

  • Sync Redraw - When activated, Surge XT will only update waveform data when the plugin’s internal graphic buffer is full (as opposed to in real-time). In other words, turn this on to slow down how often the display refreshes, and adjust the Time Scaling slider again to find the right speed.

Spectrum Display

The spectrum display provides a simple instantaneous view of the frequency domain of the current synthesizer output. It is done using FFT, with a fixed block size of 8192 samples.

Illustration 64: Royal skin

The display is updated with new data extremely quickly as it streams in. It interpolates between the prior FFT block and the new block over the course of (8196 / sample size) seconds. Once this very brief smoothing period passes, all new data is displayed.

The spectrum display can be controlled by a few parameters:

  • Min Level - Controls the lowest value that the display will show. Increase it in order to scale the display to your taste or your data.

  • Max dB - Controls the highest value that the display will show. Decrease it in order to scale the display to your taste or your data.

  • Decay Rate - Controls the time it takes for the spectrum’s amplitude to decay after a decrease in amplitude.

  • Freeze - This button can be used to freeze the spectral content on the display.

Accessibility

The Surge XT user interface can be completely navigated from the keyboard. Pressing Tab will allow you to move through all controls in the user interface, while pressing the up and down arrow keys will let you adjust them. Just like holding Shift or Control/Command while moving a slider with the mouse lets you make more precise adjustments, holding these modifiers while pressing the arrow keys will have a similar effect. Pressing Home, End or Delete will let you set a control to its maximum, minimum and default value respectively. Finally, pressing Shift+F10 or the Applications key on any control will open its right-click menu.

With the exception of Tab, the other keys mentioned here need to be turned on before they can be used. If you press one of these keys with the shortcuts turned off, you will be asked whether you want to turn them on. Alternatively, they can be turned on by checking the Use keyboard shortcuts option in the Workflow section of the menu. A number of additional shortcuts are available which allow you to quickly open specific dialogs, change patches or save your work and more.

In addition to full keyboard support, Surge XT is compatible with screen reader software on both Mac and Windows. This means that as you navigate through the interface, the screen reader will give you full speech and braille feedback on the control that’s focused and what its value is. You can also navigate the interface using your screen reader’s review commands.

For additional help on using Surge with specific Screen Readers, refer to this page.

Technical Reference

Surge XT Hierarchy

Overview

Illustration 65: Block diagram of the synthesizer engine

Block diagram of the synthesizer engine.

Illustration 66: Signal flow of the synthesizer engine

Illustration shows an overview of the synthesizer engine of Surge XT.

Voices

Illustration 67: Block diagram of a synthesizer voice

Block diagram of a synthesizer voice

Illustration shows most audio and control-paths of a single voice. Not all processing elements of the voice are shown in the diagram.

LFOs

Each voice has 6 configurable LFOs and each scene has an additional 6 configurable LFOs, making each voice effectively capable of receiving modulation from a total of 12 LFOs.

Illustration 68: LFO block diagram

LFO block diagram

Modulation Routing Details

How the modulation routing works internally isn’t something you normally have to think about when using Surge XT. Just activate the modulation mode with the desired source and see which of the sliders that become blue. Nonetheless, it is useful to know which limitations are present and why.

Illustration 69: Modulation routing behind the scenes

Modulation routing behind the scenes

The thing to remember is that voice modulation sources can’t modulate scene parameters, global/effect parameters or parameters from scene LFOs, since these are two distinctly different modulation paths. Other than that it should be pretty straightforward.

Oscillator Algorithms

Surge XT provides 12 different oscillator algorithms, each capable of generating sound in different ways with a different set of controls. They’re not just different waveforms.

Classic

The Classic oscillator algorithm consists of a main oscillator that can generate a pulse wave, a sawtooth wave, a dual-saw wave or anything in between.

A sub-oscillator provides a pulse-wave one octave below the main oscillator. Changing the pulse-width of the sub-oscillator does affect the main oscillator as well, as they will both change levels at the same time except that the main oscillator does it twice as often.

The Classic algorithm is also capable of oscillator self-sync. Note that the sub-oscillator will be used as the base-pitch for the sync.

The algorithm provides unison at the oscillator-level with up to 16 instances. Unlike the Wavetable oscillator, the cost of unison in terms of CPU usage for the Classic oscillator is quite modest. The unison oscillator voices are affected by the scene level Osc Drift parameter independently.

ShapeWaveform shape. -100% = pulse, 0% = saw, 100% = dual saw.-100 .. 100 %
Width 1Duty cycle (pulse) or relative phase (dual saw).0 .. 100 %
Width 2Squeezes or expands the waveform in a different way. If positive, the two latter halves of two consecutive single cycles get squeezed closer together.0 .. 100 %
Sub MixSub-oscillator mix, 0% = only main, 100% = only sub.0 .. 100 %
SyncOscillator hard sync.0 .. 60 semitones
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison (1 = disabled).1 .. 16

Modern

The Modern oscillator algorithm is a multi-waveform oscillator which creates pulse, triangle, saw and sine waveforms with unison and sub-oscillator capabilities. It is based on the differentiated polynomial waveform algorithm, from this paper. The pulse, triangle and sawtooth waveforms are clean and result in very low aliasing, while the sine produces some additional harmonics.

Three parameters labeled Sawtooth, Pulse and Triangle control relative mixes of those waveforms, while the Width parameter controls the pulse width for the Pulse wave. Sync offsets the pitch of the oscillator against the pitch of the internal reference oscillator while resetting the phase of the main oscillator to the phase of the reference oscillator, to achieve typical hard sync effects. Unison controls work like in other Surge XT oscillators.

SawtoothAmplitude of the Sawtooth waveform.-100 .. 100 %
PulseAmplitude of the Pulse waveform.-100 .. 100 %
Triangle/Sine/SquareAmplitude of the third waveform, can be right-clicked (for more information, see below this parameter list).-100 .. 100 %
WidthDuty cycle of the Pulse waveform.0 .. 100 %
SyncOscillator hard sync.0 .. 60 semitones
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison (1 = unison disabled).1 .. 16

Third Waveform Parameter

The third waveform parameter (labeled “Triangle” by default) is special in that it has several waveform options to choose from. If you right-click it, you can see that it can generate a triangle wave, a sine wave, or a square wave. This control can also become a sub-oscillator, playing at half the frequency of the other two waveforms. Importantly, in sub-oscillator mode, the third waveform does not participate in unison, which is in contrast to the Sub Mix parameter in Classic oscillator. Finally, there is also an option for the sub-oscillator to bypass hard syncing against the internal reference oscillator.

Wavetable

A wavetable in Surge XT consists of up to 512 single-cycle waveforms (frames), each of which can consist of up to 4096 samples. Using the Morph parameter it is possible to sweep across the waveforms in the wavetable.

Illustration 70: Wavetable

The individual waves are equidistant in the table. When the shape setting is between two individual waves, they will be mixed to ensure smooth travel. You can’t edit the wavetable contents directly within Surge XT, but it is possible to generate custom wavetables with external software.

Surge XT can also import wavetables containing a clm block to indicate loop size (as used by Serum), a cue block (as used by various products including Native Instruments) and a smpl block. Wavetable files without loop information are loaded as one-shots.

This effectively lets you import various wavetables from other products such as Serum. All those 3rd party wavetables that have been tested in Surge XT have been reported to work flawlessly.

To import custom wavetables, use the wavetable selection bar at the bottom of the oscillator display. This is where you can also download additional wavetable content.

Alternatively, you can simply drag-and-drop any compatible wavetable file anywhere over the Surge interface to load it.

You can even create your own wavetables for Surge using wt-tool or WaveEdit.

Once a wavetable is loaded, you can also export it using the wavetable selection bar.

Then, by modulating the Morph parameter, it is possible to create motion, dynamic response to playing and sonic variation. If you want to select an exact frame, drag the slider while holding down Ctrl/Cmd, which allows you to snap to exact values in the table, useful for switching between distinct shapes, for example.

What real-life property, if any, the Morph parameter is supposed to mirror depend on each wavetable. Common cases are:

  • Analyzed from sounds that evolve over time. The behavior can be recreated by letting shape increase over time by modulation. It’s the most common among the analyzed wavetables.
  • Analyzed from static sounds over different pitches to capture the formant shift of a sound. The behavior can be recreated by modulating shape by the keytrack modsource.
  • A parameter of a mathematical equation.

In the end it’s just a set of data and Surge XT doesn’t care how it was generated, all that matters is how it sounds.

The Wavetable oscillator has some interesting sonic characteristics. It outputs the waveform in a stair-stepped fashion, making no attempts to ‘smooth the steps’ in the process, but does so in a manner that is completely band-limited. This makes it similar in sound to 1980s era wave-table synths and samplers which didn’t use resampling but had dedicated D/A-converters for each voice instead and changed the pitch by varying the sample rate of the individual D/As.

The fact that the steps aren’t smoothed causes an artifact known as harmonic aliasing. This is not to be confused with inharmonic aliasing which sounds somewhat similar to an AM-radio being tuned and is generally nasty. Instead, this artifact will cause the harmonics of the waveform to repeat themselves and fill up the entire audible spectra even at low pitches, just like a square-wave would, preventing the waveform from sounding dull. As this artifact is completely harmonic it is also musically pleasing. Nonetheless, it may sound a bit out of place on very smooth waveforms but the effect can be filtered out by a lowpass filter in the filter block if desired. Some of the wave-tables, such as the regular triangle wave, are large enough for this artifact to never appear in the normally used range for this specific reason.

The important thing is that just like most other oscillators in Surge XT, it doesn’t output any inharmonic aliasing whatsoever or any audible levels of interpolation-noise, two artifacts which has played a big part in giving digital synthesizers a bad name.

For more information, you can read this article on Surge’s wiki.

For developers and advanced users:

There is a reference for the .wt file-format used by the wavetables. It is located at: surgedata/wavetables/wt fileformat.txt

MorphInterpolates between wavetable frames.
0% = first frame, 100% = last frame.
Can be set to non-continuous.
0 .. 100 %
Skew VerticalVertical skew of the waveform.-100 .. 100 %
SaturateSoft saturation of the waveform.0 .. 100 %
FormantCompresses the waveform in time but keeps the cycle-time intact.0 .. 60 semitones
Skew HorizontalHorizontal skew of the waveform.-100 .. 100 %
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison. 1 = disabled.1 .. 16

Window

The Window oscillator is another shot at wavetable synthesis that is quite different from the previous wavetable algorithm.

The wave, which can be any wavetable included with Surge XT, is multiplied by a second waveform, the window, which can be one of 9 waveform types that are specifically made for the window oscillator. The formant parameter controls the pitch of the wave independently of the window, but as the wave is always restarted with the window, the pitch will remain the same. Instead, the timbre of the sound will change dramatically, much depending on which window is selected.

Unlike the Wavetable algorithm, the Window oscillator uses a more traditional resampling approach which doesn’t result in harmonic aliasing.

MorphSelects a frame from the wavetable, without interpolation. 0% = first frame, 100% = last frame.
Can be set to continuous.
0 .. 100 %
FormantAdjusts pitch of the wavetable frame, independently from the pitch of the window.-60 .. 60 semitones
WindowChooses the waveform used for the amplitude window.Triangle, Cosine, Blend 1, Blend 2, Blend 3,
Sawtooth, Sine, Square, Rectangle
Low CutCutoff frequency of built-in highpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
High CutCutoff frequency of built-in lowpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison. 1 = disabled.1 .. 16

Sine

Quite unsurprisingly, this oscillator generates a sine waveform. However, there’s a number of other interesting things this oscillator can do!

ShapeVarious variants of sine wave achieved through quadrant masking, shifting and frequency doubling.1 .. 28
FeedbackFM feedback amount.
Can be extended.
Can be set to Vintage FM (smoother feedback).
-100 .. 100 %
-400 .. 400 %
FM BehaviorChooses whether FM behaves like Surge 1.6.1.1 and earlier, or consistent with FM2/3 oscillators.Legacy (before v1.6.2),
Consistent with FM2/3
Low CutCutoff frequency of built-in highpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
High CutCutoff frequency of built-in lowpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison, 1 = disabled.1 .. 16

FM2

Illustration 71: FM2 modulation matrix

FM2 provides a miniature FM synthesizer voice in an oscillator that is specifically tailored towards making nice and musical FM sounds. A single sine carrier is modulated by two sine modulators, whose ratios to the carrier are always integer thus the resulting waveform is always cyclic. However, M1/2 Offset lets you offset the modulators slightly in an absolute fashion, creating an evolving and pleasing detune effect.

M1 AmountModulation amount of the first modulator0 .. 100 %
M1 RatioRatio of the first modulator to the carrier1 .. 32
M2 AmountModulation amount of the second modulator0 .. 100 %
M2 RatioRatio of the second modulator to the carrier1 .. 32
M1/2 OffsetAbsolute detuning of the modulators
Can be extended.
-10 .. 10 Hz
-1000 .. 1000 Hz
M1/2 PhaseChanges the initial phase of the modulators to give different variations of the waveform.0 .. 100 %
FeedbackModulation amount of the carrier to itself
Extended mode (default) can be disabled.
Can be set to Vintage FM (smoother feedback).
-400 .. 400 %
-100 .. 100 %

FM3

Illustration 72: FM3 modulation matrix

As a contrast to FM2, FM3 is the algorithm of choice for scraping paint off the walls. The modulators have a larger range, the ratios can be non-integer and there’s a third modulator which has its rate set as an absolute frequency.

M1 AmountModulation amount of the first modulator0 .. 100 %
M1 RatioRatio of the first modulator to the carrier, can either be extended or absolute.0.0 .. 32.00
1/32.0 .. 32.0
~ 8 Hz .. 24 kHz
M2 AmountModulation amount of the second modulator0 .. 100 %
M2 RatioRatio of the second modulator to the carrier, can either be extended or absolute.0.0 .. 32.00
1/32.0 .. 32.0
~ 8 Hz .. 24 kHz
M3 AmountModulation amount of the third modulator0 .. 100 %
M3 FrequencyFrequency of the third modulator~ 14 Hz .. 25 kHz
0.5 Hz .. ~25 kHz
FeedbackModulation amount of the carrier to itself
Extended mode (default) can be disabled.
Can be set to Vintage FM (smoother feedback).
-400 .. 400 %
-100 .. 100 %

String

The String oscillator uses a physical modeling technique where excitation sources are sent into a tuned delay line with feedback, with various filters inline (based on the original Karplus-Strong algorithm). The oscillator runs two strings at all times which can be detuned from each other and individually damped.

To make the model create sound, you need to excite it. We have two classes of excitation modes, Burst and Constant. In Burst mode, the delay line is loaded with a pattern before a note is played, and then no further signal is added to the oscillator. Think of this as emulating a plucked string. In Constant mode, the delay line is also pre-loaded, but the signal continues to be applied for as long as you hold the key. Think of this as emulating a bowed string. In almost all cases, Continuous excitation modes would be used along with modulation of Exciter Level parameter, in order to emulate bow pressure, and so on.

Exciter modes provide various waveforms - noise, pink noise, ramp, etc. - which you can use to excite the strings, leading to different timbres. Surge XT’s audio input can also be used as an exciter signal!

ExciterDetermines mode and waveform used to excite the string.Burst, Constant
Exciter LevelDetermines how strongly the string gets excited.
Oversampling and interpolation can be configured in its context-menu.
-100 .. 100 %
String 1 DecaySets the decay time of the first string (amount of delay line feedback).-100 .. 100 %
String 2 DecaySets the decay time of the second string (amount of delay line feedback).-100 .. 100 %
String 2 DetuneAdjusts tuning of the second string.
Can be extended.
Can be switched between relative (default) and absolute.
-100 .. 100 cents
-1200 .. 1200 cents
-16 .. 16 Hz
-192 .. 192 Hz
String BalanceAdjusts mix between the two strings.-100 .. 100%
StiffnessApplies lowpass (left) and highpass (right) filters in the feedback loop. Results in inharmonic timbres at the extremes.
The stiffness filter can be configured in its context-menu.
-100 .. 100%

Twist

This oscillator imports a rather famous Eurorack macro oscillator into Surge XT, based on Émilie Gillet’s device. You can read the manual for the hardware module on which this oscillator is based here.

This implementation presents all 16 oscillator modes and the controls are dynamically renamed appropriately for every model. Core differences between the hardware module and Surge XT’s implementation are:

  1. By default, the LPG in the module is disabled, but by activating the LPG level and decay sliders with (right-click, then Activate), the LPG will be triggered per voice for each received MIDI note.

  2. By default, you can mix between the main and the auxiliary oscillator outputs with the Mix parameter. You can also right-click the Mix parameter and enable Pan main and auxiliary signals option, in which case -100% value is Main to left/Aux to right, +100% is Main to right/Aux to left, and 0% is an even mix of both signals sent to both left and right. Do note that for this to be audible, you have to be in one of stereo filter configuration modes.

Twist can be more CPU demanding than most other Surge XT oscillator algorithms. Judiciously using maximum polyphony setting and being careful with Amp EG release times can go a long way in minimizing the CPU usage, thus making robust patches.

Alias

The Alias oscillator purposefully ignores a few decades of research into making digital signals with low or no aliasing, and does all the things you shouldn’t do, so it purposefully sounds digital, gross, broken, terrible, yet awesome all at once.

ShapeSets the oscillator waveform.See explanation below
WrapMangles the waveform by amplifying it, then making it wrap around from the other side instead of hard clipping.-100 .. 100 %
MaskSets a 8-bit bitmask applied to the waveform.-100 .. 100 %
ThresholdAdjusts the turning point (ramp), duty cycle (pulse) or wavetable readout offset (others) of the waveform.-100 .. 100 %
BitcrushSets the amount of bitcrushing applied to the waveform.1.00 .. 8.00 bits
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison, 1 = disabled.1 .. 16

Shape

Shape parameter (comes in the form of a menu) is very important and is worth explaining in more detail, as it allows you to choose the source used for the Alias algorithm.

In addition to the more regular shapes (such as Sine, Ramp, Pulse and Noise), Surge XT’s audio input can be also used.

Going further, there is Additive, which allows you to create a custom waveform by adjusting amplitudes of up to 16 harmonics, accessible by clicking on the Edit button that appears in this mode:

Illustration 73: Alias additive editor

This editor works in a similar way to the step sequencer editor, however there are some additional options available when right-clicking:

  • Shapes - Partial level presets which roughly represent different wave shapes, including a random option.
  • Absolute - Sets the level of all the partials in the positive range.
  • Invert - Flips the partial levels vertically.
  • Reverse - Flips the partial levels horizontally.

Additionally, you can also use Quadrant Shaping waveforms as a source, which are also found in the Sine oscillator.

Finally, we have various Memory from… options:

  • This Alias Instance - Generates a waveform based on reading memory associated with the currently selected instance of Alias.
  • Oscillator Data - Generates a waveform based on reading memory associated with general oscillator data.
  • Step Sequencer Data - Generates a waveform based on reading memory associated with step sequencer data.
  • Scene Data - Generates a waveform based on reading memory associated with general scene data.
  • DAW Chunk Data - Generates a waveform based on reading memory that serves as additional DAW chunk data (various non-automatable parameters and settings).

Note: When using Memory From… as a source, there is no guarantee that the resulting waveform will be consistent, as memory data can vary depending on a number of things: the DAW used, the particular Surge XT instance, rebooting your machine, and so on. Thus, it’s good practice to bounce the audio output from Surge XT when using this mode. You know what they say; “If you like it, you should… put a mic on it.”

S&H Noise

S&H is an abbreviation for ‘Sample and Hold’. The S&H Noise oscillator algorithm works like a pulse oscillator, but instead of always switching between +1 and -1, the levels used are determined stochastically.

The correlation parameter determines how new levels are calculated. A setting of 0% will have no memory and each new level will effectively be a random number (white noise). A lower setting will favor new values that are closer to the previous level and will provide noise with a darker spectra. Higher values will favor values as far away from the previous one as possible, with 100% resulting in a harmonic pulse wave.

CorrelationNoise correlation. 0% = white noise, 100% = pulse wave.-100 .. 100 %
WidthDuty cycle of the oscillator.0 .. 100 %
Low CutCutoff frequency of built-in highpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
High CutCutoff frequency of built-in lowpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
SyncOscillator hard sync.0 .. 60 semitones
Unison DetuneDetuning of unison oscillators.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of oscillators used for unison. 1 = disabled.1 .. 16

Audio Input

Audio Input lets you route external audio into the voice architecture of Surge XT. It also allows you to route the audio output from Scene A into Scene B.

Audio In L/R ChannelChooses which external input is used. -100% = left, 0% = both (stereo), 100% = right.-100 .. 100 %
Audio In GainExternal input gain in dB.48 .. +48 dB
Scene A L/R Channel1Chooses which input from Scene A is used. -100% = left, 0% = both (stereo), 100% = right.-100 .. 100%
Scene A Gain1Scene A input gain in dB.48 .. +48 dB
Audio In Scene A Mix1Blend control between the external audio-in signal and the output of Scene A.-100 .. +100%
Low CutCutoff frequency of built-in highpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz
High CutCutoff frequency of built-in lowpass filter.
Must be activated in context menu.
13.75 .. 25087.71 Hz

1 Only available in Scene B

Note: When using the Audio Input oscillator type in Scene B to get audio from Scene A, you will likely want to set Play Mode to Latch. That way, Scene B will always be triggered.

For more information and possible applications, you can read this article on Surge’s wiki.

Filters

There are multiple filter algorithms available for each of the 2 filter units in the filter block. Each of the algorithms have different subtypes, which alter their sound.

Some of the filter-(sub)types have some non-linear elements in them to allow them to self-oscillate in a stable and predictable manner. This means they will sound different depending on how hard they’re driven, which can be conveniently controlled with the Pre-Filter Gain setting found in the mixer. For example, if the resonance peaks of a filter is too loud, increase the Pre-Filter Gain to make the rest of the signal more dominant (and if needed decrease the gain at the output stage of the voice to compensate).

Filters in Surge XT are divided into the following categories:

  • Lowpass
  • Highpass
  • Bandpass
  • Notch
  • Multi
  • Effect

Filter Types

12 dB - 2-pole filter. Available in Lowpass, Highpass, Bandpass and Notch types.

24 dB - 4-pole filter. Available in Lowpass, Highpass, Bandpass and Notch types.

Sub-types for both 12 dB and 24 dB:

  1. Standard - clear with a strong resonance, capable of self-oscillation. Handles transient behavior extremely well.
  2. Driven - chesty, somewhat distorted sound with a more held-back resonance. Capable of self-oscillation.
  3. Clean - the smoothest and cleanest sounding subtype, capable of lower resonance than the others, which is suitable when you do not want the sound of the filter to be noticed but only to roll-off a part of the spectrum.

Legacy Ladder - 4-pole ladder filter. This is Surge’s original and older ladder filter. It has stable self-oscillation and requires less CPU processing than the newer Vintage Ladder filter. Available in Lowpass type.

Sub-types:

  1. 6 dB - Output taken from 1st stage (1-pole).
  2. 12 dB - Output taken from 2nd stage (2-pole).
  3. 18 dB - Output taken from 3rd stage (3-pole).
  4. 24 dB - Output taken from 4th stage (4-pole).

Vintage Ladder - 4-pole ladder filter. This is a more recent, accurate and often better-sounding ladder filter. It also has stable self-oscillation, but requires more CPU processing than the older Legacy Ladder filter. Available in Lowpass type.

Sub-types:

  1. Type 1 - Imitates a Moog resonant filter by Runge-Kutta numerical integration of a differential equation approximately describing the dynamics of the circuit.
  2. Type 1 Compensated - Gain-compensated version of Type 1.
  3. Type 2 - Moog Ladder filter that builds upon the work done by Smith and Stilson from Antti Huovilainen’s paper.
  4. Type 2 Compensated - Gain compensated version of Type 2.

Thanks to @ddiakopoulos for maintaining this very useful repository of research and code which heavily informed the models we implemented.

K35 - 12 dB/Octave filters from the Odin 2 synthesizer, and inspired by the Korg MS-20 filter topology. Increasing resonance will make them sound dirtier and more aggressive. Available in Lowpass and Highpass types.

Sub-types:

  1. No Saturation
  2. Mild Saturation
  3. Moderate Saturation
  4. Heavy Saturation
  5. Extreme Saturation

Thanks to @TheWaveWarden for allowing us to implement Odin 2’s K35 filters inside Surge XT. You can download Odin 2 here, or read the code here.

Diode Ladder - 4-pole diode ladder filter from the Odin 2 synthesizer with individually tapped pole outputs. This filter attempts to model the sound of a ladder filter that uses diodes instead of transistors. This filter does not self-oscillate without feedback. Available in Lowpass type.

Sub-types:

  1. 6 dB - Output taken from 1st stage (1-pole).
  2. 12 dB - Output taken from 2nd stage (2-pole).
  3. 18 dB - Output taken from 3rd stage (3-pole).
  4. 24 dB - Output taken from 4th stage (4-pole).

Thanks to @TheWaveWarden for allowing us to implement Odin 2’s Diode Ladder filters inside Surge XT. You can download Odin 2 here, or read the code here.

OB-Xd 12dB - 2-pole filters from the OB-Xd synthesizer originally by Vadim Filatov (2DaT), which is based on the filters found in the Oberheim OB-Xa. Available in Lowpass, Highpass, Bandpass and Notch types.

Sub-types:

  1. Standard - Standard filter response.
  2. Pushed - Adds boosted non-linearities that drives the filter into more self-oscillation at high resonance values.

Thanks to discoDSP for allowing us to implement OB-Xd’s filters inside Surge XT. You can get OB-Xd here, or read the source here.

OB-Xd 24 dB - 4-pole filters from the OB-Xd synthesizer originally by Vadim Filatov (2DaT), which is based on the filters found in the Oberheim OB-Xa. Available in Lowpass type.

Sub-types:

  1. 6 dB - Output taken from 1st stage (1-pole).
  2. 12 dB - Output taken from 2nd stage (2-pole).
  3. 18 dB - Output taken from 3rd stage (3-pole).
  4. 24 dB - Output taken from 4th stage (4-pole).

Cutoff Warp - 2-pole filters created using a non-linear biquad filter structure. These non-linearities cause the cutoff frequency to sweep to higher frequencies as the signal level increases (see below). Available in Lowpass, Highpass, Bandpass, Notch and Allpass (Effect) types.

Illustration 74: Cutoff warp frequency response

For more information on the Cutoff Warp filter, see this blog post by Jatin Chowdhury, or this 2020 DAFx paper, specifically section 4.

Resonance Warp - 2-pole filters created using a non-linear biquad filter structure. These non-linearities cause the resonance of the filter to decrease as the signal level increases (see below). Available in Lowpass, Highpass, Bandpass, Notch and Allpass (Effect) types.

Illustration 75: Resonance warp frequency response

For more information on the Cutoff Warp filter, you can see this blog post by Jatin Chowdhury, or this 2020 DAFx paper, specifically section 3.

Sub-types for Cutoff Warp and Resonance Warp:

  1. 1 Stage tanh - Output taken from 1st stage (2-pole), using tanh non-linearities.
  2. 2 Stages tanh - Output taken from 2nd stage (4-pole), using tanh non-linearities.
  3. 3 Stages tanh - Output taken from 3rd stage (6-pole), using tanh non-linearities.
  4. 4 Stages tanh - Output taken from 4th stage (8-pole), using tanh non-linearities.
  5. 1 Stage Soft Clip - Output taken from 1st stage (2-pole), using soft-clipping non-linearities.
  6. 2 Stages Soft Clip - Output taken from 2nd stage (4-pole), using soft-clipping non-linearities.
  7. 3 Stages Soft Clip - Output taken from 3rd stage (6-pole), using soft-clipping non-linearities.
  8. 4 Stages Soft Clip - Output taken from 4th stage (8-pole), using soft-clipping non-linearities.
  9. 1 Stage OJD - Output taken from 1st stage (2-pole), using OJD non-linearities.
  10. 2 Stages OJD - Output taken from 2nd stage (4-pole), using OJD non-linearities.
  11. 3 Stages OJD - Output taken from 3rd stage (6-pole), using OJD non-linearities.
  12. 4 Stages OJD - Output taken from 4th stage (8-pole), using OJD non-linearities.

Tri-Pole - 3-pole filter based on the Threeler filter designed by Ian Fritz, which contains 3 filter stages and a resonance stage in a global feedback loop.

  1. Low -> Low -> Low, First - Output taken from the 1st filter stage.
    Filter stages are: LPF, LPF, LPF.
  2. Low -> High -> Low, First - Output taken from the 1st filter stage.
    Filter stages are: LPF, HPF, LPF.
  3. High -> Low -> High, First - Output taken from the 1st filter stage.
    Filter stages are: HPF, LPF, HPF.
  4. High -> High -> High, First - Output taken from the 1st filter stage.
    Filter stages are: HPF, HPF, HPF.
  5. Low -> Low -> Low, Second - Output taken from the 2nd filter stage.
    Filter stages are: LPF, LPF, LPF.
  6. Low -> High -> Low, Second - Output taken from the 2nd filter stage.
    Filter stages are: LPF, HPF, LPF.
  7. High -> Low -> High, Second - Output taken from the 2nd filter stage.
    Filter stages are: HPF, LPF, HPF.
  8. High -> High -> High, Second - Output taken from the 2nd filter stage.
    Filter stages are: HPF, HPF, HPF.
  9. Low -> Low -> Low, Third - Output taken from the 3rd filter stage.
    Filter stages are: LPF, LPF, LPF.
  10. Low -> High -> Low, Third - Output taken from the 3rd filter stage.
    Filter stages are: LPF, HPF, LPF.
  11. High -> Low -> High, Third - Output taken from the 3rd filter stage.
    Filter stages are: HPF, LPF, HPF.
  12. High -> High -> High, Third - Output taken from the 3rd filter stage.
    Filter stages are: HPF, HPF, HPF.

For more information on the development of the Tri-Pole filter, see this Python notebook which outlines the development of the signal processing building blocks behind the filter.

Allpass - As its name suggests, this filter passes all frequencies equally in gain. However, it is useful to alter the phase relationship in the spectrum. Unless feedback is involved, its effect can mostly be heard when the Cutoff frequency is in movement. Thus, modulation can be used to get interesting results.

Allpass can be found under the Effect category.

Comb + and Comb - - Comb filter, which is different compared to the previous filter types since it doesn’t filter any part of the spectrum, but instead plays back the original signal with a delay. The former type has positive feedback and the latter has negative feedback.

Sub-types:

  1. 50% Wet
  2. 100% Wet

When the sub-type is set to 2 and resonance is 0%, the comb filter will work purely as a delay unit (with sub-sample precision). This can be used together with the other filter unit along with filter block feedback to provide interesting options. The “Winds/Clarinet” and ” Plucks/Simple Waveguide” patches showcase how this ability can be used for simple physical modeling. They only use the oscillator section to ignite the sound, the rest is in the filter block.

Moreover, the negative comb filter produces the sound an octave lower than the positive comb filter.

Comb + and Comb - can be found in the Effect category.

Sample & Hold - The Sample & Hold module will sample the audio at the rate set by the cutoff frequency. Resonance will emphasize oscillations around the cutoff frequency, not unlike the resonance peak of a lowpass filter.

Sample & Hold can be found in the Effect category.

Effects

Surge XT has 8 effect units which each can run one of the 10 provided algorithms.

EQ

The EQ unit provides 3-bands of fully parametric equalizing. This high-quality algorithm has a much better response at high frequencies than digital equalizers usually have.

Band 1/2/3
Gain
Band gain, can be disabled-48 .. +48 dB
Band 1/2/3
Freq
Band frequency14Hz .. 25kHz
Band 1/2/3
Bandwidth
Band bandwidth0 .. 5 octaves
Output gainGain control-48 .. +48 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

Exciter

Exciter is a harmonic exciter based on the famous Aphex Aural Exciter unit. For more information, see this blog post by Jatin Chowdhury.

DriveControls the amount of generated harmonics.0 .. 100 %
ToneControls the tone balance of the generated harmonics.0 .. 100 %
AttackControls the attack time of the generated harmonics.5 .. 20 ms
ReleaseControls the release time of the generated harmonics.50 .. 200 ms
MixControls the mix of wet and dry signals.0 .. 100 %

Graphic EQ

Graphic EQ is, as its name suggests, a graphic equalizer. It is comprised of 11 level-adjustable and deactivatable (from the right-click menu) bands, which makes this equalizer better than the normal EQ at sculpting relatively complex response curves. Apart from the fact that there is also an output gain control at the bottom of the interface, there is not much else to add.

Resonator

The Resonator provides carefully tuned lowpass, bandpass, bandpass + notch or highpass filters, each with individual output gain and resonance. By default, the filters cannot be driven into self-oscillation, but if you right-click any of the three Resonance parameters and enable Modulation extends into self-oscillation, modulation sources can drive the filters to a self-oscillating point. Similarly, the three resonator bands are tuned to match the ranges of a very famous resonator circuit, but they can be extended to allow a wider range.

Frequency 1/2/3Frequency of the filter for the the first, second or third band.
Can be extended.
60 .. 300 Hz
60 .. 7500 Hz
Resonance 1/2/3Amount of resonance for the first, second or third band.
Modulation can be allowed to push the filter into self-oscillation from the right-click menu.
0 .. 100 %
Gain 1/2/3First, second or third band gain.-inf .. 0 dB
ModeSets the filter type used in the resonator effect.Lowpass, Bandpass, Bandpass+Notch, Highpass
MixControls the mix of wet and dry signals0 .. 100 %

Bonsai

Bonsai is an organic-sounding distortion effect, combining a highly non-linear bass boost with an emphasis-filtered waveshaper and noise AM. It excels at a wide range of very beefy gnarly sounds, but can sound very good at subtle settings too.

Input GainControls the input gain coming in the Bass Boost section.-24dB .. 24dB
(Bass Boost) AmountControls the amount non-linear bass boosting.-24dB .. 24dB
(Bass Boost) DistortControls the amount of distortion applied to the bass bosting.0 .. 100 %
(Saturation) Bias FilterDetermines which filter curve and counter-curve to apply pre and post-saturation, respectively.Tilt, Pull Mids
(Saturation) TypeAllows you to select the type of saturation applied.Gentle, Normal, Hard, Harsh
(Saturation) AmountControls the amount of saturation applied.0 .. 100 %
(Noise) SensitivityControls the threshold from which noise will be introduced after the distorted signal path.0 .. 100 %
(Noise) GainControls the noise output gain.-24dB .. 24dB
(Output) DullApplies a bandpass filter on the output to taim the low and high frequencies.0 .. 100 %
(Output) MixControls the mix of wet and dry signals.0 .. 100 %

CHOW

Chow is a half-wave rectifier distortion effect with controls similar to those found in a compressor. The original effect was implemented as an open source audio plugin by Jatin Chowdhury.

ThresholdControls the threshold at which rectification starts.-96dB .. 0dB
RatioControls the amount of rectification.1:1 .. 1:20
FlipFlips the output signal to be positive or negative.On/Off
MixControls the mix of wet and dry signals.0 .. 100 %

Distortion

Distortion algorithm. Provides plenty of EQ options as well as a feedback loop to alter the tonality of the clipping stage.

Illustration 76: Distortion algorithm block diagram

Distortion algorithm block diagram

Pre-EQ Gain/Freq/BWParametric EQ band parameters prior to the clipping stage,
Gain can be extended.
Pre-EQ High cutHigh cut element prior to the clipping stage14Hz .. 25kHz
ModelWaveshaper used for distortionSoft, Hard, Asymmetric, Sine, Digital
DriveDrive of the clipping stage,
Can be extended.
-24 .. +24 dB
-120 .. 120 dB
FeedbackFeedback loop around the clipping stage-100 .. 100 %
Post-EQ Gain/Freq/BWParametric EQ band parameters after the clipping stage,
Gain can be extended.
Post-EQ High cutHigh cut element prior to the clipping stage14Hz .. 25kHz
Output gainOutput gain-24 .. +24 dB

Neuron

Neuron is an effect based on a Gated Recurrent Unit (GRU), a commonly used building block in recurrent neural networks.

Illustration 77: Neuron diagram

For more information on the development of the Neuron effect, you can read this blog post by Jatin Chowdhury.

DriveThe Wh coefficient of the GRU; controls the input gain of the main signal path.0 .. 100 %
SquashThe Wf coefficient; controls the input gain of the sidechain signal path.0 .. 100 %
StabThe Uf coefficient; controls the feedback gain of the sidechain signal path.0 .. 100 %
AsymmetryThe Uh coefficient; controls the feedback gain of the main signal path.0 .. 100 %
BiasThe bf coefficient; controls the bias amount of the sidechain signal path.0 .. 100 %
Comb
Freq
Controls the length of the feedback delay, creating an internal comb filter.14Hz .. 25kHz
Comb
Separation
Controls the separation between the comb frequencies in the left and right channels.-96 .. 96 semitones
LFO
Waveform/Rate/Depth
Controls for the modulation of the comb frequency.

Tape

Tape effect is a port of the Chow Tape Model tape emulation effect, a real-time physical model of a reel-to-reel analog tape machine. The model contains parameters for controlling the amount of tape distortion and degradation, as well as physical characteristics of the tape machine, like the play head width, or tape thickness.

The original plugin can be found on GitHub, and signal processing details are outlined in this 2019 DAFx paper.

DriveControls the gain of the tape distortion0 .. 100 %
SaturationControls the amount of tape saturation0 .. 100 %
BiasControls the amount of tape bias0 .. 100 %
ToneControls the tone balance of the tape distortion-100 .. 100 %
SpeedControls the tape speed1 .. 50 ips
GapControls the width of the playhead gap0.1 .. 20 microns
SpacingControls the spacing between the tape and the playhead0.1 .. 50 microns
ThicknessControls the tape thickness1 .. 50 microns
DepthControls the tone balance of the tape distortion0 .. 100 %
AmountControls the tone balance of the tape distortion0 .. 100 %
VarianceControls the tone balance of the tape distortion0 .. 100 %
MixControls the mix of wet and dry signals0 .. 100 %

Waveshaper

The full waveshaper module present in the sound shaping section of the synth (see Waveshaper) is also available as an effect unit which, like other effects, can be loaded anywhere in the FX signal path. It also hosts additional controls for further adjustments of the resulting distorted output.

Low Cut (pre)Low cut filter prior to the waveshaping stage. disabled by default, but can be activated.13.75 Hz .. 25kHz
High cut (pre)High cut filter prior to the waveshaping stage. disabled by default, but can be activated.13.75 Hz .. 25kHz
ShapeShape used for waveshapingFull list of wave shapes also present in the waveshaper
BiasAlters the symmetry of the shaping curve-100 .. 100 %
DriveDrive of the waveshaping stage.
Can be extended.
-24 .. +24 dB
-120 .. 120 dB
Low Cut (post)Low cut filter after the waveshaping stage. Can be activated.13.75 Hz .. 25kHz
High cut (post)High cut filter after the waveshaping stage. Can be activated.13.75 Hz .. 25kHz
GainOutput gain-24 .. +24 dB
MixControls the mix of wet and dry signals0 .. 100 %

Combulator

Combulator effect is somewhat similar to the Resonator in that it is also made of three filter bands. However, it uses comb filters instead. These three filters are tuned to a center pitch and two offsets, each with its own gain control, and combs 2 and 3 with individual pan. A common use case is to use a monophonic (scene-level) modulation source like Highest Key to modulate the center pitch. The circuit also implements an envelope follower on the input signal, and mixes additional noise in based on the followed envelope and the Extra Noise parameter.

Extra NoiseControls the level of extra noise added to the comb filters0 .. 100 %
CenterMaster center pitch control, offsets the three comb filters simultaneously0.5 .. 25087.71 Hz %
Offset 1/2Controls the offset independently for two of the comb filters
Can be set to absolute (unlinked from the center comb filter).
-60 .. 60 semitones
FeedbackControls the feedback amount applied to the comb filters-100 .. 100 %
ToneApplies low-pass filtering (left) or high-pass filtering (right)-100 .. 100 %
Comb 1/2/3Output gain for each of the comb filters-inf .. 0 dB
Pan 2/3Independent output panning controls for two of the comb filters-inf .. 0 dB
MixControls the mix of wet and dry signals0 .. 100 %

Frequency Shifter

Based on the classic Bode frequency shifter effect, which uses a carrier wave to shift frequencies linearly. This changes the frequency relationships between overtones, usually resulting in a more inharmonic sound. This version also provides a delay unit and a feedback loop to create consecutively shifted repeating delays, as heard in a classic english sci-fi theme.

LeftAmount of frequency shift (in hertz) for the left channel,
Can be extended
-10 .. 10 Hz
-1 .. 1 kHz
RightAmount of frequency shift (relative to the left channel) for the right channel.-100 .. 100 %
TimeDelay time for the frequency-shifted signal. Can be tempo-synced.0 .. 32 s
1/512 .. 16 whole notes
FeedbackFeedback around the frequency shifter and delay-unit.-inf .. 0 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

Nimbus

The Nimbus effect imports the granular texture effect from Émilie Gillet’s Eurorack project. You can read the manual for the hardware device on which this effect is based here.

The labels and ranges in the effect adjust based on the mode to allow you to use this effect appropriately in Surge XT.

Ring Modulator

Flexible ring modulation algorithm.

ShapeShape used by the carrier oscillator.1 .. 24
FrequencyFrequency of the carrier oscillator.8.18 .. 12543.86 Hz
Unison DetuneDetuning of the carrier unison voices.
Can be extended.
Can be switched between relative (default) and absolute.
0 .. 100 cents
0 .. 1200 cents
0 .. 16 Hz
0 .. 192 Hz
Unison VoicesNumber of unison voices used by the carrier oscillator. 1 = disabled.1 .. 16
Forward BiasControls the approximate model of the diode 1.0 .. 100 %
Linear RegionControls the approximate model of the diode 1.0 .. 100 %
Low CutLow cut element before the output stage.13.75 .. 25087.71 Hz
High CutHigh cut element before the output stage.13.75 .. 25087.71 Hz
MixBlend control between the dry and the wet signal.0 .. 100 %

1 For more information on the diode model used by the ring modulator, you can read this paper.

Treemonster

Treemonster is a specialized effect ported from Shortcircuit 2, a proper Vember Audio classic! Treemonster runs a naïve pitch detection algorithm on the input signal, runs a sine oscillator at the detected pitch, then ring modulates the input signal with the resulting tuned sine oscillator. It can get pretty crazy, especially if you apply pitch shifts to the generated oscillator. Like the emulated analog ring modulation in Surge XT, this effect can very rapidly become very inharmonic.

ThresholdLevel above which the input signal will have its pitch detected.-96 .. 0 dB
SpeedTransition speed between two detected pitches.0 .. 100 %
Low CutCutoff frequency of the highpass filter applied to the input signal before pitch detection.
Can be disabled.
13.75 .. 25087.71 Hz
High CutCutoff frequency of the lowpass filter applied to the input signal before pitch detection.
Can be disabled.
13.75 .. 25087.71 Hz
PitchPitch offset of the carrier oscillator.0 .. 100 %
Ring ModulationMix between the clean sine carrier oscillator (left) and the ring modulated signal (right).0 .. 100 %
WidthStereo width. 0% = mono, 100% = stereo, -100% = reverse stereo-100 .. 100 %
MixBlend control between the dry and the wet signal.-100 .. +100%

Vocoder

The audio input of Surge XT is used to modulate the carrier signal at the input stage of this 20-band vocoder algorithm.

GainGain control of the modulator-48 .. +48 dB
GateBands below this level will be silenced.-96 .. 0 dB
Env FollowRate of the envelope followers.0 .. 100 %
QControls the steepness of the filters.-100 .. 100 %
BandsThe number of vocoder bands.4 .. 20
Min FrequencyFrequency of the lowest vocoder band applied to the carrier. Bands will be spread evenly in pitch between it and the high band.55 .. 3520 Hz
Max FrequencyFrequency of the highest vocoder band applied to the carrier. Bands will be spread evenly in pitch between it and the low band.440 .. 14080 Hz
InputChooses the input source configuration.Mono Sum, Left Only, Right Only, Stereo
RangeSqueezes or expands the range of the modulator bands.-100 .. 100 %
CenterThe modulator bands default to the carrier bands, but this recenters the modulator while keeping the same low/high distance.-100 .. 100 %

Chorus

4-stage chorus algorithm.

RateRate of the modulation,
Can be tempo-synced.
0.008 .. 512 Hz
64 .. 1/1024 note
DepthDepth of the modulation.0 .. 100 %
TimeDelay time used as center.0 .. 0.125 s
FeedbackAmount fed from the output back into the input.-inf .. 0 dB
Low/High-cutEQ controls of the chorused signal.14Hz .. 25kHz
WidthGain scaling of the Side-component of the wet signal.-24 .. 24 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

Ensemble

Ensemble chorus effect based on BBD (bucket-brigade device) delay lines (with optional clean digital delay lines, too).

Implementation of the BBD chip is based on a 2018 DAFx paper by Martin Holters and Julian Parker.

FilterThe frequency of the anti-aliasing filter used by the BBD14Hz .. 25kHz
Modulation
Freq 1/2
Controls the modulation frequency of the chorus0.01 .. 20 Hz
Modulation
Depth 1/2
Controls the modulation depth of the chorus0 .. 100 %
Delay TypeControls the type of delay line used for the chorusing effect128 .. 4096 BBD Stages, Digital
Clock RateControls the clock rate used by the BBD delays1.5kHz .. 100kHz
SaturationControls a BBD-style saturation on the chorusing delays0 .. 100 %
FeedbackControls feedback around the chorusing delays, creating a flanging effect0 .. 100 %

Flanger

Versatile Flanging algorithm.

WaveformWaveform of the modulationSine, Triangle, Sawtooth, Sample & Hold
RateRate of the modulation,
Can be tempo-synced
0.008 .. 512 Hz
64 .. 1/1024 note
DepthDepth of the modulation0 .. 100%
CountNumber of comb filters used for the flanging algorithm.1.00 .. 4.00
Base PitchCutoff frequency/pitch of the first comb filter.0 .. 127 semitones
SpacingCutoff frequency offset for the other comb filters.0 .. 12 semitones
FeedbackIncreases the flanging resonance.0 .. 100 %
LF DampingDamping for low frequencies.0 .. 100%
ModeMode used for the flanging algorithmDry Signal + Combs, Combs Only,
Dry Signal + Arpeggiated Combs,
Arpeggiated Combs Only
WidthGain scaling of the Side-component of the wet signal.-24 .. +24 dB
MixBlend control between the dry and the wet signal.-100 .. +100%

Phaser

Flexible phaser with adjustable number of stages.

WaveformShape of the modulationSine, Triangle, Sawtooth,
Noise, Sample & Hold, Square
RateRate of modulation LFO,
Can be tempo-synced.
Can be disabled1.
0.008 .. 512 Hz
64 .. 1/1024 note
DepthDepth of the phaser modulation LFO.0 .. 100 %
StereoLFO Phase relation between stereo channels
0% = 0 degrees, 100% = 180 degrees.
0 .. 100 %
CountNumber of stages2 .. 16
SpreadDistance between the stages.0 .. 100%
CenterBase frequency for the stages.-100 .. 100 %
SharpnessQ setting for the stages.-100 .. 100 %
FeedbackFeedback of the phaser.-100 .. 100 %
ToneApplies Low Pass filtering (left) or High Pass filtering (right)-100 .. 100 %
WidthGain scaling of the Side-component of the wet signal.-24 .. +24 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

1 Once disabled, the Rate parameter acts like a phase parameter, which can be scrubbed through and modulated to achieve manual phasing and combing effects.

Rotary Speaker

Rotary speaker simulator algorithm.

Horn rateRate of HF horn rotation, the LF horn is a lower multiple of this rate,
Can be tempo-synced.
0.008 .. 512 Hz
64 .. 1/1024 note
Rotor RateRotor rate (as a factor of Horn rate).0 .. 200 %
ModelWaveshaper used for distortion.Soft, Hard, Asymmetric, Sine, Digital
DriveDistortion amount0 .. 100 %
DopplerThe amount of Doppler shift (vibrato).0 .. 100 %
TremoloThe amount of amplitude modulation.0 .. 100 %
WidthGain scaling of the side component of the wet signal.-24 .. +24 dB
MixBlend control between the dry and the wet signal.-100 .. +100%

Delay

The delay algorithm in Surge XT is very versatile and can work well both as an echo/delay and chorus.

Illustration 78: Delay algorithm block diagram

Delay algorithm block diagram

There is an LFO connected to the delay-lines (not shown in diagram) which can provide stereo-widening/detuning of the delay-line.

ChannelRoutes the two channels to the delay-units by panning.
The gain of the input-channels remain unaffected, it’s only
their stereo location that changes. (a sound only heard in the left channel
will still be heard when pan is set to 100% here, but only in the right channel.)
-100 .. 100 %
Delay time LeftDelay time for the left channel.
Can be tempo-synced.
0 .. 32 s
1/512 .. 16 whole notes
Delay time RightDelay time for the right channel.
Can be tempo-synced.
Can be linked to left channel.
0 .. 32 s
1/512 .. 16 whole notes
FeedbackAmount fed from the channel to its own input.
Can be extended.
Clipping can be configured in its context-menu.
-inf .. 0 dB
CrossfeedAmount fed from the channel to the input of the opposing channel.-inf .. 0 dB
Low/High- cutEQ controls of the delayed signal.14Hz .. 25kHz
Modulation rateRate of the modulation LFO (triangle).0.008 .. 512 Hz
64 .. 1/1024 note
Modulation depthIndirect control of the modulation LFO depth.
The effect adjust the depth to match the detuning in cents set here.
0 .. 200 cents
WidthGain scaling of the Side-component of the wet signal.-24 .. 24 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

Reverb 1

The Reverb 1 algorithm is a classic and older sounding digital reverb.

Pre-DelayAmount of delay applied to the signal before it is fed to the
reverberation unit.
Can be tempo-synced.
0 .. 32 s
1/512 .. 16 whole notes
Room ShapeSelects between 4 room shapes that has different sounds.
(changing this parameter will interrupt the signal)
0 .. 3
SizeChanges the apparent size of the simulated room.
(changing this parameter will interrupt the signal)
0 .. 100 %
Decay TimeThe time it takes for the reverberation to ring-out. (-60 dB)0 .. 64 s
HF DampingAmount of HF damping applied to the signal inside the reverberator.0 .. 100 %
Low Cut, Peak Freq/Gain, High CutPost-reverb equalizer controls.
WidthGain scaling of the Side-component of the wet signal-24 .. 24 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

Reverb 2

The Reverb 2 algorithm is a second version of Surge’s original Reverb effect and has a different algorithm and controls. Reverb 2 is more natural and contains less digital artifacts. For most use cases, Reverb 2 sounds better than Reverb 1.

Pre-DelayAmount of delay applied to the signal before it is fed to the
reverberation unit.
Can be tempo-synced.
0 .. 2 s
1/512 .. whole notes
Room SizeChanges the apparent size of the simulated room.-100 .. 100 %
Decay timeThe time it takes for the reverberation to ring-out. (-60 dB)0 .. 64 s
DiffusionChanges the complexity of the room, thus adjusting diffusion amount0 .. 100 %
BuildupControls how long the reverb takes to come to its peak and how
”smeared” in time the effect is.
0 .. 100 %
ModulationAmount of pitch modulation applied to the input for a more lush sound0 .. 100 %
LF/HF DampingThe amount of absorption/reduction for Low or High frequencies0 .. 100 %
WidthGain scaling of the Side-component of the wet signal-24 .. 24 dB
MixBlend control between the dry and the wet signal.0 .. 100 %

Spring Reverb

The Spring Reverb algorithm is an emulation of old spring reverb effects. It is based loosely on the algorithm outlined by Parker (EURASIP 2011).

SizeSize of the springs being used to create the reverb.0 .. 100 %
DecayDecay time of the reverb.0.5 .. 4.5 s
ReflectionsAmount of early reflections propagated through the springs.0 .. 100 %
DampingAmount of high-frequency damping in the springs.0 .. 100 %
SpinAmount of frequency smearing happening in the springs.0 .. 100 %
ChaosAmount of random modulation used to excite the springs.0 .. 100 %
KnockEmulates the sound of a person knocking against the spring reverb unit.Off/On
MixBlend control between the dry and the wet signal.0 .. 100 %

Airwindows

Airwindows effect is an integration of 56 diverse effects by Chris Johnson. Thanks to Airwindows for providing high quality open source effects!

You can read more about these effects here, and read the code here.

Conditioner

The Conditioner is a simple EQ, stereo image control and a limiter built into one unit. The limiter applies make-up gain automatically.

Illustration 79: Conditioner block diagram

BassLF boost/cut.-12 .. +12 dB
TrebleHF boost/cut.-12 .. +12 dB
WidthStereo width. 0% = mono, 100% = stereo, -100% = reverse stereo.-100 .. 100 %
Side Low CutLow cut filter for the side component. Must be enabled to be used.13.75 .. 25087.71 Hz
BalanceStereo balance (left-right).-100 .. 100 %
ThresholdLimiter threshold level.-48 .. 0 dB
AttackLimiter attack rate.
Negative values are faster and positive values are slower.
-100 .. 100 %
ReleaseLimiter release rate.
Negative values are faster and positive values are slower.
-100 .. 100 %
OutputLimiter output attenuation.-48 .. 0 dB

Audio Input

The Audio Input provides the same functionality as the Audio In oscillator algorithm, but allows you to insert audio into the effects stage, with is downstream from other voice processing components such as the filters and the waveshaper.

(Audio input) ChannelBalances between the left and right channels of the audio input.-100 .. 100 %
(Audio input) PanPans the resulting audio input left or right.-100 .. 100 %
(Audio input) LevelGain adjustment for the audio input.-96 .. 0 dB
(Effect input) ChannelBalances between the left and right channels of the effect input.13.75 .. 25087.71 Hz
(Effect input) PanPans the resulting effect input left or right.-100 .. 100 %
(Effect input) LevelGain adjustment for the effect input.-96 .. 0 dB
(Scene A/B input) ChannelBalances between the left and right channels of the scene A/B input.-100 .. 100 %
(Scene A/B input) PanPans the resulting scene A/B input left or right.-100 .. 100 %
(Scene A/B input) LevelGain adjustment for the scene A/B input.-96 .. 0 dB
WidthGain scaling of the Side-component of the wet signal-100 .. 100 %
MixBlend control between the dry and the wet signal.0 .. 100 %

Mid-Side Tool

The Mid-Side tool is a set of controls useful for transforming a stereo signal to mid-side and vice versa, with additional separate filtering for the mid and side signal.

(Mid) Low CutLow cut filter for mid component. Must be enabled to be used.13.75 .. 25087.71 Hz
(Mid) GainGain of the mid peak band. Must be enabled (with Frequency) to be used.-24 .. 24 dB
(Mid) FrequencyFrequency of the mid peak band. Must be enabled (with Gain) to be used.-24 .. 24 dB
(Mid) High CutLow cut filter for mid component. Must be enabled to be used.13.75 .. 25087.71 Hz
(Side) Low CutLow cut filter for side component. Must be enabled to be used.13.75 .. 25087.71 Hz
(Side) GainGain of the side peak band. Must be enabled (with Frequency) to be used.-24 .. 24 dB
(Side) FrequencyFrequency of the side peak band. Must be enabled (with Gain) to be used.-24 .. 24 dB
(Side) High CutLow cut filter for side component. Must be enabled to be used.13.75 .. 25087.71 Hz
Mid GainOutput level of mid component.-48 .. 12 dB
Side GainOutput level of side component.-48 .. 12 dB
BalanceStereo balance (left-right).-100 (Left) .. 100 % (Right)

MIDI Implementation

Program Change Messages

Surge XT supports program change messages via MIDI. Its implementation goes as follow:

  • A MIDI Programs folder can be created in the user patches folder.
  • Patches at the root of this MIDI Programs folder will form Bank Select 0, if present.
  • Subfolders inside the MIDI Programs folder will form Bank Select 1..127, if present.
  • In each bank, patches are sorted in alaphabetic order.
  • Only the first 128 patches will be available from every folder.

MIDI CCs for macros

As for the eight macros atop the routing bar, they have MIDI CCs assigned to them by default. They are as follows:

Macro 1 = CC 41

Macro 2 = CC 42

Macro 3 = CC 43

Macro 4 = CC 44

Macro 5 = CC 45

Macro 6 = CC 46

Macro 7 = CC 47

Macro 8 = CC 48